Update info Interception for air defense integration
Was missed in commit 6564ff22
. While there, delete details on fuel
use that became wrong in Empire 3.
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1 changed files with 11 additions and 10 deletions
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@ -7,27 +7,28 @@ HOSTILE to or worse) flies into over a sector, surface ship or land
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unit you own, planes you
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have with the intercept ability will intercept them if:
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.NF
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a) The incoming plane is not stealthy, or is detected.
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a) The incoming planes are not stealthy, or are detected.
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b) The sector is within 1/2 the interceptor's range (as modified
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by the range command)
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b) They have mobility
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c) Their efficiency is 40 or more
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d) They are at an appropriate place:
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by the range command).
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c) The interceptor is on no mission, or it is on air defense mission
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and the incoming planes are in its op area.
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d) It has mobility and fuel.
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e) It is at least 40% efficient.
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f) It is in a suitable base:
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1) planes without VTOL ability must be at an airport that
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is at least 60% efficient.
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2) planes on ships may only fly if the ship can operate
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that kind of aircraft.
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e) There is petrol there equal to 1/2 the plane's fuel rating.
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(rounded down)
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.FI
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.s1
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Neutral and friendly planes will be reported, but not intercepted.
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.s1
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You additionally intercept anywhere else in your air defense mission
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op areas, but only with planes on air defense mission.
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.s1
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Before planes scramble to intercept incoming planes, flak fires (see
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info Flak), air defense missions are executed (see info mission), and
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any SAMs in range
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info Flak), and any SAMs in range
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will be launched. One SAM is launched at each incoming plane that
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cost at least $1000 to build. See below for the damage that the SAM
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does to the plane it hits.
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