Update info Interception for air defense integration

Was missed in commit 6564ff22.  While there, delete details on fuel
use that became wrong in Empire 3.
This commit is contained in:
Markus Armbruster 2009-02-11 20:10:01 +01:00
parent 8b6540eecb
commit 00b5cb2b8a

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@ -7,27 +7,28 @@ HOSTILE to or worse) flies into over a sector, surface ship or land
unit you own, planes you
have with the intercept ability will intercept them if:
.NF
a) The incoming plane is not stealthy, or is detected.
a) The incoming planes are not stealthy, or are detected.
b) The sector is within 1/2 the interceptor's range (as modified
by the range command)
b) They have mobility
c) Their efficiency is 40 or more
d) They are at an appropriate place:
by the range command).
c) The interceptor is on no mission, or it is on air defense mission
and the incoming planes are in its op area.
d) It has mobility and fuel.
e) It is at least 40% efficient.
f) It is in a suitable base:
1) planes without VTOL ability must be at an airport that
is at least 60% efficient.
2) planes on ships may only fly if the ship can operate
that kind of aircraft.
e) There is petrol there equal to 1/2 the plane's fuel rating.
(rounded down)
.FI
.s1
Neutral and friendly planes will be reported, but not intercepted.
.s1
You additionally intercept anywhere else in your air defense mission
op areas, but only with planes on air defense mission.
.s1
Before planes scramble to intercept incoming planes, flak fires (see
info Flak), air defense missions are executed (see info mission), and
any SAMs in range
info Flak), and any SAMs in range
will be launched. One SAM is launched at each incoming plane that
cost at least $1000 to build. See below for the damage that the SAM
does to the plane it hits.