Move selector code from src/lib/global to src/lib/common
Future virtual selectors will need to access game state. This depends on common/file.c, which can't be used from global without creating a cyclic dependency between libglobal.a and libcommon.a. Move nsc.c to src/lib/common. file.c depends on it, so move it as well, renamed to filetable.c so it doesn't clash with the existing file.c.
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src/lib/common/filetable.c
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src/lib/common/filetable.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* file.c: Empire game data file descriptions.
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*
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* Known contributors to this file:
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* Markus Armbruster, 2005-2008
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*/
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#include <config.h>
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#include <stddef.h>
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#include "commodity.h"
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#include "file.h"
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#include "game.h"
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#include "land.h"
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#include "loan.h"
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#include "lost.h"
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#include "nat.h"
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#include "news.h"
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#include "nsc.h"
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#include "nuke.h"
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#include "optlist.h"
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#include "plane.h"
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#include "power.h"
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#include "product.h"
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#include "sect.h"
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#include "ship.h"
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#include "server.h"
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#include "trade.h"
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#include "treaty.h"
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#include "version.h"
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#include "xy.h"
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/* Number of elements in ARRAY. */
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#define SZ(array) (sizeof(array) / sizeof((array)[0]))
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/* Initializers for members flags... */
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/* Unmapped cache */
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#define UNMAPPED_CACHE(type, flags) \
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sizeof(type), (flags), NULL, 0, 0, 0, 0, -1, NULL, NULL
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/*
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* Mapped cache, array with known size.
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* Members cids, fids are not set.
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*/
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#define ARRAY_CACHE(array, flags) \
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sizeof(*(array)), (flags), (char *)(array), \
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SZ((array)), 0, 0, 0, -1, NULL, NULL
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/*
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* Mapped cache, array with unknown size.
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* Members csize, cids, fids are not set.
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*/
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#define PTR_CACHE(ptr, flags) \
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sizeof(*(ptr)), (flags), (char *)(ptr), \
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0, 0, 0, 0, -1, NULL, NULL
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/*
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* Array-backed table.
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* The array's last element is the sentinel.
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*/
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#define ARRAY_TABLE(array, flags) \
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sizeof(*(array)), (flags), (char *)(array), \
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SZ((array)), 0, SZ((array)) - 1, SZ((array)) - 1, -1, NULL, NULL
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/* Common configuration table flags */
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#define EFF_CFG (EFF_PRIVATE | EFF_MEM | EFF_STATIC | EFF_SENTINEL)
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struct empfile empfile[] = {
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/*
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* How this initializer works:
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*
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* Members uid, name, file, cadef, size, and the EFF_IMMUTABLE
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* bits of flags get their final value.
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* If flags & EFF_STATIC, the cache is mapped here, and members
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* cache, csize get their final value.
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* Members baseid, cids, fids and the EFF_MEM|EFF_PRIVATE bits of
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* flags are initialized according the initial cache contents.
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* Member fd is initialized to -1.
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* Members init, postread, prewrite get initialized to NULL, but
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* that can be changed by users.
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*
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* Whatever of the above can't be done here must be done in
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* empfile_init() or empfile_fixup(). Except cadef may be set in
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* nsc_init() instead.
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*/
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/*
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* Keep in mind that player command arguments are matched against
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* values of member name: no whitespace there, please.
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*/
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/*
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* Dynamic game data
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*
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* All caches unmapped. EF_MAP and EF_BMAP get a bogus size here.
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* Fixed up by empfile_fixup().
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*/
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{EF_SECTOR, "sect", "sector", sect_ca,
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UNMAPPED_CACHE(struct sctstr, EFF_TYPED | EFF_XY | EFF_OWNER)},
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{EF_SHIP, "ship", "ship", ship_ca,
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UNMAPPED_CACHE(struct shpstr,
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EFF_TYPED | EFF_XY | EFF_OWNER | EFF_GROUP)},
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{EF_PLANE, "plane", "plane", plane_ca,
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UNMAPPED_CACHE(struct plnstr,
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EFF_TYPED | EFF_XY | EFF_OWNER | EFF_GROUP)},
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{EF_LAND, "land", "land", land_ca,
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UNMAPPED_CACHE(struct lndstr,
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EFF_TYPED | EFF_XY | EFF_OWNER | EFF_GROUP)},
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{EF_NUKE, "nuke", "nuke", nuke_ca,
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UNMAPPED_CACHE(struct nukstr, EFF_TYPED | EFF_XY | EFF_OWNER)},
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{EF_NEWS, "news", "news", news_ca,
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UNMAPPED_CACHE(struct nwsstr, EFF_TYPED)},
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{EF_TREATY, "treaty", "treaty", treaty_ca,
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UNMAPPED_CACHE(struct trtstr, EFF_TYPED)},
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{EF_TRADE, "trade", "trade", trade_ca,
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UNMAPPED_CACHE(struct trdstr, EFF_TYPED | EFF_OWNER)},
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{EF_POWER, "pow", "power", NULL,
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UNMAPPED_CACHE(struct powstr, 0)},
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{EF_NATION, "nat", "nation", nat_ca,
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UNMAPPED_CACHE(struct natstr, EFF_TYPED | EFF_OWNER)},
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{EF_LOAN, "loan", "loan", loan_ca,
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UNMAPPED_CACHE(struct lonstr, EFF_TYPED)},
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{EF_MAP, "map", "map", NULL,
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0, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL},
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{EF_BMAP, "bmap", "bmap", NULL,
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0, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL},
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{EF_COMM, "commodity", "commodity", commodity_ca,
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UNMAPPED_CACHE(struct comstr, EFF_TYPED | EFF_OWNER)},
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{EF_LOST, "lost", "lostitems", lost_ca,
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UNMAPPED_CACHE(struct loststr, EFF_TYPED | EFF_OWNER)},
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{EF_REALM, "realm", "realms", realm_ca,
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UNMAPPED_CACHE(struct realmstr, EFF_TYPED | EFF_OWNER)},
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{EF_GAME, "game", "game", game_ca,
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UNMAPPED_CACHE(struct gamestr, EFF_TYPED)},
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/*
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* Static game data (configuration)
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*/
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/*
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* Characteristics tables. Characteristics with a null file
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* member are compiled in. The others are empty; use
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* read_builtin_tables() to fill them.
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*/
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{EF_ITEM, "item", "item.config", ichr_ca,
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ARRAY_CACHE(ichr, EFF_CFG)},
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{EF_PRODUCT, "product", "product.config", pchr_ca,
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ARRAY_CACHE(pchr, EFF_CFG)},
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{EF_SECTOR_CHR, "sect-chr", "sect.config", dchr_ca,
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ARRAY_CACHE(dchr, EFF_CFG)},
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{EF_SHIP_CHR, "ship-chr", "ship.config", mchr_ca,
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ARRAY_CACHE(mchr, EFF_CFG)},
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{EF_PLANE_CHR, "plane-chr", "plane.config", plchr_ca,
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ARRAY_CACHE(plchr, EFF_CFG)},
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{EF_LAND_CHR, "land-chr", "land.config", lchr_ca,
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ARRAY_CACHE(lchr, EFF_CFG)},
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{EF_NUKE_CHR, "nuke-chr", "nuke.config", nchr_ca,
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ARRAY_CACHE(nchr, EFF_CFG)},
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{EF_NEWS_CHR, "news-chr", NULL, rpt_ca,
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ARRAY_TABLE(rpt, EFF_CFG)},
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{EF_INFRASTRUCTURE, "infrastructure", "infra.config", intrchr_ca,
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ARRAY_CACHE(intrchr, EFF_CFG)},
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/*
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* Update schedule table. Use read_schedule() to fill.
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*/
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{EF_UPDATES, "updates", NULL, update_ca,
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ARRAY_TABLE(update_time, EFF_CFG)},
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/*
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* Special tables. EF_META gets bogus size, cids and fids here.
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* Fixed up by empfile_init(). EF_VERSION's cadef is set by
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* nsc_init().
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*/
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{EF_TABLE, "table", NULL, empfile_ca,
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ARRAY_TABLE(empfile, EFF_CFG)},
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{EF_VERSION, "version", NULL, NULL,
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sizeof(PACKAGE_STRING), EFF_STATIC, version, 1, 0, 1, 1, -1,
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NULL, NULL},
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{EF_META, "meta", NULL, mdchr_ca,
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PTR_CACHE(mdchr_ca, EFF_CFG)},
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/*
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* Symbol tables
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*
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* These get bogus csize, cids and fids here. Fixed up by
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* empfile_init().
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*/
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#define SYMTAB(type, name, tab) \
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{(type), (name), NULL, symbol_ca, PTR_CACHE((tab), EFF_CFG)}
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SYMTAB(EF_AGREEMENT_STATUS, "agreement-status", agreement_statuses),
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SYMTAB(EF_LAND_CHR_FLAGS, "land-chr-flags", land_chr_flags),
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SYMTAB(EF_LEVEL, "level", level),
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SYMTAB(EF_META_FLAGS, "meta-flags", meta_flags),
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SYMTAB(EF_META_TYPE, "meta-type", meta_type),
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SYMTAB(EF_MISSIONS, "missions", missions),
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SYMTAB(EF_NATION_FLAGS, "nation-flags", nation_flags),
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SYMTAB(EF_NATION_REJECTS, "nation-rejects", nation_rejects),
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SYMTAB(EF_NATION_RELATIONS, "nation-relationships", nation_relations),
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SYMTAB(EF_NATION_STATUS, "nation-status", nation_status),
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SYMTAB(EF_NUKE_CHR_FLAGS, "nuke-chr-flags", nuke_chr_flags),
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SYMTAB(EF_PACKING, "packing", packing),
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SYMTAB(EF_PAGE_HEADINGS, "page-headings", page_headings),
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SYMTAB(EF_PLAGUE_STAGES, "plague-stages", plague_stages),
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SYMTAB(EF_PLANE_CHR_FLAGS, "plane-chr-flags", plane_chr_flags),
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SYMTAB(EF_PLANE_FLAGS, "plane-flags", plane_flags),
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SYMTAB(EF_RESOURCES, "resources", resources),
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SYMTAB(EF_RETREAT_FLAGS, "retreat-flags", retreat_flags),
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SYMTAB(EF_SECTOR_NAVIGATION, "sector-navigation", sector_navigation),
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SYMTAB(EF_SHIP_CHR_FLAGS, "ship-chr-flags", ship_chr_flags),
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SYMTAB(EF_TREATY_FLAGS, "treaty-flags", treaty_flags),
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/* Views */
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{EF_COUNTRY, "country", NULL, cou_ca,
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UNMAPPED_CACHE(struct natstr, EFF_TYPED | EFF_OWNER)},
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/* Sentinel */
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{EF_BAD, NULL, NULL, NULL, 0, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL},
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};
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static void
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ef_fix_size(struct empfile *ep, int n)
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{
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ep->cids = ep->fids = n;
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ep->csize = n + 1;
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}
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void
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empfile_init(void)
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{
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struct castr *ca;
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struct empfile *ep;
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struct symbol *lup;
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int i;
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ca = (struct castr *)empfile[EF_META].cache;
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for (i = 0; ca[i].ca_name; i++) ;
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ef_fix_size(&empfile[EF_META], i);
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for (ep = empfile; ep->uid >= 0; ep++) {
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if (ep->cadef == symbol_ca) {
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lup = (struct symbol *)ep->cache;
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for (i = 0; lup[i].name; i++) ;
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ef_fix_size(ep, i);
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}
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}
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}
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void
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empfile_fixup(void)
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{
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empfile[EF_MAP].size = empfile[EF_BMAP].size = WORLD_SZ();
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}
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