(att_reacting_units): Don't let units loaded on a train react.
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@ -1475,6 +1475,8 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
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continue;
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if (land.lnd_ship >= 0)
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continue;
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if (land.lnd_land >= 0)
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continue;
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if (!defense_val(&land))
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continue;
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/*
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