Fuse update wait thread and update thread:

(update_main): No longer a thread entry point.  Remove the parameter.
Remove *player setup.  Don't terminate the thread when done.
(update_pending): Move to src/server/update.c.
(update_wait): Call update_main() instead of running it in its own
thread.  Set up *player for it.
(update_init): Create the fused update thread instead of the update
wait thread.
This commit is contained in:
Markus Armbruster 2007-01-16 20:06:27 +00:00
parent e7271e0a98
commit 02584d8a50
3 changed files with 20 additions and 39 deletions

View file

@ -49,11 +49,8 @@ long lnd_money[MAXNOC];
long air_money[MAXNOC];
long tpops[MAXNOC];
int update_pending = 0;
/*ARGSUSED*/
void
update_main(void *unused)
update_main(void)
{
int etu = etu_per_update;
int n;
@ -63,9 +60,6 @@ update_main(void *unused)
struct natstr *cnp;
struct natstr *np;
if (CANT_HAPPEN(!update_pending))
update_pending = 1;
logerror("production update (%d etus)", etu);
journal_update(etu);
@ -76,9 +70,6 @@ update_main(void *unused)
mob_plane(etu);
mob_land(etu);
}
player->proc = empth_self();
player->cnum = 0;
player->god = 1;
if (opt_AUTO_POWER)
update_power();
@ -180,9 +171,5 @@ update_main(void *unused)
/* Clear all the telegram flags */
for (cn = 0; cn < MAXNOC; cn++)
clear_telegram_is_new(cn);
update_pending = 0;
logerror("End update");
player_delete(player);
empth_exit();
/*NOTREACHED*/
}