Fuse update wait thread and update thread:
(update_main): No longer a thread entry point. Remove the parameter. Remove *player setup. Don't terminate the thread when done. (update_pending): Move to src/server/update.c. (update_wait): Call update_main() instead of running it in its own thread. Set up *player for it. (update_init): Create the fused update thread instead of the update wait thread.
This commit is contained in:
parent
e7271e0a98
commit
02584d8a50
3 changed files with 20 additions and 39 deletions
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@ -50,7 +50,7 @@ void delete_lostitems(void *);
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void market_update(void *);
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void mobility_check(void *);
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void player_kill_idle(void *);
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void update_main(void *);
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void update_main(void);
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void update_init(void);
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void shutdown_sequence(void *);
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void update_force(void *);
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@ -49,11 +49,8 @@ long lnd_money[MAXNOC];
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long air_money[MAXNOC];
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long tpops[MAXNOC];
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int update_pending = 0;
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/*ARGSUSED*/
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void
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update_main(void *unused)
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update_main(void)
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{
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int etu = etu_per_update;
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int n;
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@ -63,9 +60,6 @@ update_main(void *unused)
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struct natstr *cnp;
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struct natstr *np;
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if (CANT_HAPPEN(!update_pending))
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update_pending = 1;
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logerror("production update (%d etus)", etu);
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journal_update(etu);
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@ -76,9 +70,6 @@ update_main(void *unused)
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mob_plane(etu);
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mob_land(etu);
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}
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player->proc = empth_self();
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player->cnum = 0;
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player->god = 1;
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if (opt_AUTO_POWER)
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update_power();
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@ -180,9 +171,5 @@ update_main(void *unused)
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/* Clear all the telegram flags */
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for (cn = 0; cn < MAXNOC; cn++)
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clear_telegram_is_new(cn);
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update_pending = 0;
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logerror("End update");
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player_delete(player);
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empth_exit();
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/*NOTREACHED*/
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}
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@ -49,6 +49,7 @@
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empth_sem_t *update_sem;
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empth_rwlock_t *update_lock;
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int update_pending;
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time_t update_time;
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static void update_sched(void *);
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@ -58,13 +59,23 @@ static int run_hook(char *cmd, char *name);
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void
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update_init(void)
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{
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struct player *dp;
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int stacksize;
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update_sem = empth_sem_create("Update", 0);
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update_lock = empth_rwlock_create("Update");
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if (!update_sem || !update_lock)
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exit_nomem();
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if (!empth_create(PP_SCHED, update_wait, 50 * 1024, 0,
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"UpdateWait", "Waits until players idle", NULL))
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dp = player_new(-1);
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if (!dp)
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exit_nomem();
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/* FIXME ancient black magic; figure out true stack need */
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stacksize = 100000 +
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/* finish_sects */ WORLD_X * WORLD_Y * (2 * sizeof(double) +
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sizeof(char *));
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if (!empth_create(PP_UPDATE, update_wait, stacksize, 0,
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"Update", "Updates the world", dp))
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exit_nomem();
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if (!empth_create(PP_SCHED, update_sched, 50 * 1024, 0,
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@ -131,8 +142,10 @@ static void
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update_wait(void *unused)
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{
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struct player *p;
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int stacksize;
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struct player *dp;
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player->proc = empth_self();
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player->cnum = 0;
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player->god = 1;
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while (1) {
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empth_sem_wait(update_sem);
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@ -154,26 +167,7 @@ update_wait(void *unused)
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continue;
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}
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}
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/*
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* we rely on the fact that update's priority is the highest
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* in the land so it can finish before it yields.
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*/
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dp = player_new(-1);
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if (!dp) {
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logerror("can't create dummy player for update");
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update_pending = 0;
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empth_rwlock_unlock(update_lock);
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continue;
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}
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stacksize = 100000 +
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/* finish_sects */ WORLD_X * WORLD_Y * (2 * sizeof(double) +
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sizeof(char *));
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empth_create(PP_UPDATE, update_main, stacksize, 0,
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"UpdateRun", "Updates the world", dp);
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while (update_pending)
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empth_yield(); /* FIXME cheesy! */
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update_main();
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update_pending = 0;
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empth_rwlock_unlock(update_lock);
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}
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