Fuse update wait thread and update thread:

(update_main): No longer a thread entry point.  Remove the parameter.
Remove *player setup.  Don't terminate the thread when done.
(update_pending): Move to src/server/update.c.
(update_wait): Call update_main() instead of running it in its own
thread.  Set up *player for it.
(update_init): Create the fused update thread instead of the update
wait thread.
This commit is contained in:
Markus Armbruster 2007-01-16 20:06:27 +00:00
parent e7271e0a98
commit 02584d8a50
3 changed files with 20 additions and 39 deletions

View file

@ -50,7 +50,7 @@ void delete_lostitems(void *);
void market_update(void *);
void mobility_check(void *);
void player_kill_idle(void *);
void update_main(void *);
void update_main(void);
void update_init(void);
void shutdown_sequence(void *);
void update_force(void *);

View file

@ -49,11 +49,8 @@ long lnd_money[MAXNOC];
long air_money[MAXNOC];
long tpops[MAXNOC];
int update_pending = 0;
/*ARGSUSED*/
void
update_main(void *unused)
update_main(void)
{
int etu = etu_per_update;
int n;
@ -63,9 +60,6 @@ update_main(void *unused)
struct natstr *cnp;
struct natstr *np;
if (CANT_HAPPEN(!update_pending))
update_pending = 1;
logerror("production update (%d etus)", etu);
journal_update(etu);
@ -76,9 +70,6 @@ update_main(void *unused)
mob_plane(etu);
mob_land(etu);
}
player->proc = empth_self();
player->cnum = 0;
player->god = 1;
if (opt_AUTO_POWER)
update_power();
@ -180,9 +171,5 @@ update_main(void *unused)
/* Clear all the telegram flags */
for (cn = 0; cn < MAXNOC; cn++)
clear_telegram_is_new(cn);
update_pending = 0;
logerror("End update");
player_delete(player);
empth_exit();
/*NOTREACHED*/
}

View file

@ -49,6 +49,7 @@
empth_sem_t *update_sem;
empth_rwlock_t *update_lock;
int update_pending;
time_t update_time;
static void update_sched(void *);
@ -58,13 +59,23 @@ static int run_hook(char *cmd, char *name);
void
update_init(void)
{
struct player *dp;
int stacksize;
update_sem = empth_sem_create("Update", 0);
update_lock = empth_rwlock_create("Update");
if (!update_sem || !update_lock)
exit_nomem();
if (!empth_create(PP_SCHED, update_wait, 50 * 1024, 0,
"UpdateWait", "Waits until players idle", NULL))
dp = player_new(-1);
if (!dp)
exit_nomem();
/* FIXME ancient black magic; figure out true stack need */
stacksize = 100000 +
/* finish_sects */ WORLD_X * WORLD_Y * (2 * sizeof(double) +
sizeof(char *));
if (!empth_create(PP_UPDATE, update_wait, stacksize, 0,
"Update", "Updates the world", dp))
exit_nomem();
if (!empth_create(PP_SCHED, update_sched, 50 * 1024, 0,
@ -131,8 +142,10 @@ static void
update_wait(void *unused)
{
struct player *p;
int stacksize;
struct player *dp;
player->proc = empth_self();
player->cnum = 0;
player->god = 1;
while (1) {
empth_sem_wait(update_sem);
@ -154,26 +167,7 @@ update_wait(void *unused)
continue;
}
}
/*
* we rely on the fact that update's priority is the highest
* in the land so it can finish before it yields.
*/
dp = player_new(-1);
if (!dp) {
logerror("can't create dummy player for update");
update_pending = 0;
empth_rwlock_unlock(update_lock);
continue;
}
stacksize = 100000 +
/* finish_sects */ WORLD_X * WORLD_Y * (2 * sizeof(double) +
sizeof(char *));
empth_create(PP_UPDATE, update_main, stacksize, 0,
"UpdateRun", "Updates the world", dp);
while (update_pending)
empth_yield(); /* FIXME cheesy! */
update_main();
update_pending = 0;
empth_rwlock_unlock(update_lock);
}