update/revolt: De-quadruplicate land unit casualty code
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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1 changed files with 32 additions and 85 deletions
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@ -48,6 +48,7 @@
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#include "update.h"
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static int take_casualties(struct sctstr *, int);
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static int take_casualties_from_lands(struct sctstr *, int, int, int);
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static void lnd_dies_fighting_che(struct lndstr *);
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void
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@ -418,11 +419,9 @@ static int
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take_casualties(struct sctstr *sp, int mc)
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{
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int orig_mil, taken;
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int cantake;
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int nunits = 0, each, deq;
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int nunits = 0, each;
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struct lndstr *lp;
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struct nstr_item ni;
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double eff_per_cas;
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/* casualties come out of mil first */
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orig_mil = sp->sct_item[I_MILIT];
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@ -458,116 +457,64 @@ take_casualties(struct sctstr *sp, int mc)
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each = (mc - taken) / nunits + 2;
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/* kill some security troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = nxtitemp(&ni))) {
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if (lp->lnd_own != sp->sct_own)
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continue;
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if (lp->lnd_ship >= 0)
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continue;
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if (!lp->lnd_item[I_MILIT])
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continue;
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if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
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continue;
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eff_per_cas = 100.0 / lchr[lp->lnd_type].l_item[I_MILIT];
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cantake = MIN(lp->lnd_item[I_MILIT],
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(int)((lp->lnd_effic - 40) / eff_per_cas));
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deq = MIN(cantake, MIN(each, mc - taken));
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if (deq <= 0)
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continue;
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taken += deq;
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lp->lnd_effic -= deq * eff_per_cas;
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lp->lnd_mobil -= deq * eff_per_cas / 2;
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lnd_submil(lp, deq);
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if (taken >= mc)
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return taken;
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}
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taken += take_casualties_from_lands(sp, MIN(each, mc - taken), 1, 0);
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/* kill some normal troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = nxtitemp(&ni))) {
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if (lp->lnd_own != sp->sct_own)
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continue;
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if (lp->lnd_ship >= 0)
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continue;
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if (!lp->lnd_item[I_MILIT])
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continue;
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if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
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continue;
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eff_per_cas = 100.0 / lchr[lp->lnd_type].l_item[I_MILIT];
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cantake = MIN(lp->lnd_item[I_MILIT],
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(int)((lp->lnd_effic - 40) / eff_per_cas));
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deq = MIN(cantake, MIN(each, mc - taken));
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if (deq <= 0)
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continue;
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taken += deq;
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lp->lnd_effic -= deq * eff_per_cas;
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lp->lnd_mobil -= deq * eff_per_cas / 2;
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lnd_submil(lp, deq);
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if (taken >= mc)
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return taken;
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}
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taken += take_casualties_from_lands(sp, MIN(each, mc - taken), 0, 0);
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/* Hmm.. still some left.. kill off units now */
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/* kill some normal troops */
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = nxtitemp(&ni))) {
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if (lp->lnd_own != sp->sct_own)
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continue;
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if (lp->lnd_ship >= 0)
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continue;
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if (!lp->lnd_item[I_MILIT])
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continue;
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if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
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continue;
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eff_per_cas = 100.0 / lchr[lp->lnd_type].l_item[I_MILIT];
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deq = MIN(lp->lnd_item[I_MILIT], mc - taken);
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taken += deq;
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lp->lnd_effic -= deq * eff_per_cas;
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lp->lnd_mobil -= deq * eff_per_cas / 2;
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lnd_submil(lp, deq);
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if (lp->lnd_effic < LAND_MINEFF) {
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taken += lp->lnd_item[I_MILIT];
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lnd_dies_fighting_che(lp);
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}
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if (taken >= mc)
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return taken;
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}
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taken += take_casualties_from_lands(sp, MIN(each, mc - taken), 0, 1);
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/* Hmm.. still some left.. kill off units now */
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/* kill some security troops */
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taken += take_casualties_from_lands(sp, MIN(each, mc - taken), 1, 1);
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CANT_HAPPEN(taken < mc);
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return taken;
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}
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int
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take_casualties_from_lands(struct sctstr *sp, int cas,
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int security, int may_kill)
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{
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struct nstr_item ni;
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struct lndstr *lp;
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double eff_per_cas;
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int cantake, deq, taken;
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taken = 0;
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (NULL != (lp = nxtitemp(&ni))) {
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while (taken < cas && (lp = nxtitemp(&ni))) {
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if (lp->lnd_own != sp->sct_own)
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continue;
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if (lp->lnd_ship >= 0)
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continue;
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if (!lp->lnd_item[I_MILIT])
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continue;
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if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
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if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY) == !!security)
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continue;
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eff_per_cas = 100.0 / lchr[lp->lnd_type].l_item[I_MILIT];
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deq = MIN(lp->lnd_item[I_MILIT], mc - taken);
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cantake = lp->lnd_item[I_MILIT];
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if (!may_kill)
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cantake = MIN(cantake,
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(int)((lp->lnd_effic - 40) / eff_per_cas));
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deq = MIN(cantake, cas - taken);
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if (deq <= 0)
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continue;
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taken += lp->lnd_item[I_MILIT];
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taken += deq;
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lp->lnd_effic -= deq * eff_per_cas;
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lp->lnd_mobil -= deq * eff_per_cas / 2;
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lnd_submil(lp, deq);
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if (lp->lnd_effic < LAND_MINEFF) {
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CANT_HAPPEN(!may_kill);
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taken += lp->lnd_item[I_MILIT];
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lnd_dies_fighting_che(lp);
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}
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if (taken >= mc)
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return taken;
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}
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CANT_REACH();
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return taken;
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}
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