(produce): Fix consumed materials when production hits the 999 limit.

This can't happen currently, because produce() never gets called with
work>999.

(produce): Fix rounding of consumed materials on production backlog.
Broken by the previous revision.
This commit is contained in:
Markus Armbruster 2004-03-16 19:25:13 +00:00
parent 9b7a65b865
commit 02d380d74f

View file

@ -135,17 +135,16 @@ produce(struct natstr *np, struct sctstr *sp, short *vec, int work,
actual = *resource * 100 / product->p_nrdep;
}
if (actual > 999) {
material_consume = roundavg(999.0 * material_consume / actual);
actual = 999;
material_consume = (int)(actual / (product->p_effic * 0.01));
}
if (vec[item] + actual > ITEM_MAX) {
material_consume =
roundavg((ITEM_MAX - vec[item]) * material_consume / actual);
material_consume = roundavg((double)(ITEM_MAX - vec[item])
* material_consume / actual);
if (material_consume < 0)
material_consume = 0;
vec[item] = ITEM_MAX;
if (( /* vtype != V_FOOD && */ sp->sct_own) &&
(!player->simulation))
if (sp->sct_own && !player->simulation)
wu(0, sp->sct_own,
"%s production backlog in %s\n",
product->p_name, ownxy(sp));