(unit_list): New, create by combining shp_list() and lnd_list().
(do_unit_move): Replace call to shp_list() and lnd_list() with unit_list(). (shp_list, lnd_list): Remove, not needed, replaced by unit_list().
This commit is contained in:
parent
99e30073f2
commit
038cc74d4e
7 changed files with 98 additions and 69 deletions
96
src/lib/subs/unitsub.c
Normal file
96
src/lib/subs/unitsub.c
Normal file
|
@ -0,0 +1,96 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See files README, COPYING and CREDITS in the root of the source
|
||||
* tree for related information and legal notices. It is expected
|
||||
* that future projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* unitsub.c: Common subroutines for multiple type of units
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Ron Koenderink, 2007
|
||||
*/
|
||||
|
||||
#include <config.h>
|
||||
|
||||
#include "empobj.h"
|
||||
#include "file.h"
|
||||
#include "prototypes.h"
|
||||
#include "unit.h"
|
||||
|
||||
void
|
||||
unit_list(struct emp_qelem *unit_list)
|
||||
{
|
||||
struct emp_qelem *qp;
|
||||
struct emp_qelem *next;
|
||||
struct ulist *ulp;
|
||||
struct empobj *unit;
|
||||
struct lndstr *lnd;
|
||||
struct shpstr *shp;
|
||||
|
||||
CANT_HAPPEN(QEMPTY(unit_list));
|
||||
|
||||
qp = unit_list->q_back;
|
||||
ulp = (struct ulist *)qp;
|
||||
|
||||
if (ulp->unit.ef_type == EF_LAND)
|
||||
pr("lnd# land type x,y a eff sh gun xl mu tech retr fuel\n");
|
||||
else
|
||||
pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
|
||||
|
||||
for (; qp != unit_list; qp = next) {
|
||||
next = qp->q_back;
|
||||
ulp = (struct ulist *)qp;
|
||||
lnd = &ulp->unit.land;
|
||||
shp = &ulp->unit.ship;
|
||||
unit = &ulp->unit.gen;
|
||||
pr("%4d ", unit->uid);
|
||||
pr("%-16.16s ", emp_obj_chr_name(unit));
|
||||
prxy("%4d,%-4d ", unit->x, unit->y, unit->own);
|
||||
pr("%1.1s", &unit->group);
|
||||
pr("%4d%%", unit->effic);
|
||||
if (unit->ef_type == EF_LAND) {
|
||||
pr("%4d", lnd->lnd_item[I_SHELL]);
|
||||
pr("%4d", lnd->lnd_item[I_GUN]);
|
||||
count_land_planes(lnd);
|
||||
pr("%3d", lnd->lnd_nxlight);
|
||||
} else {
|
||||
pr("%4d", shp->shp_item[I_MILIT]);
|
||||
pr("%4d", shp->shp_item[I_SHELL]);
|
||||
pr("%4d", shp->shp_item[I_GUN]);
|
||||
count_planes(shp);
|
||||
pr("%3d", shp->shp_nplane);
|
||||
pr("%3d", shp->shp_nchoppers);
|
||||
pr("%3d", shp->shp_nxlight);
|
||||
count_units(shp);
|
||||
pr("%3d", shp->shp_nland);
|
||||
}
|
||||
pr("%4d", unit->mobil);
|
||||
pr("%4d", unit->tech);
|
||||
if (unit->ef_type == EF_LAND) {
|
||||
pr("%4d%%", lnd->lnd_retreat);
|
||||
pr("%5d", lnd->lnd_fuel);
|
||||
}
|
||||
pr("\n");
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue