Better document how .config must match compiled-in UIDs
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5 changed files with 14 additions and 3 deletions
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@ -27,7 +27,7 @@
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# infra.config: Infrastructure characteristics
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#
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# Known contributors to this file:
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# Markus Armbruster, 2006
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# Markus Armbruster, 2006-2011
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#
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# Derived from sect.c; known contributors:
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# Dave Pare, 1986
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@ -37,6 +37,9 @@
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# Steve McClure, 1998
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#
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# Row order is relevant, it must match the compiled-in order defined
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# in sect.h
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# Do not edit this file to customize a game! Create your own custom
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# configuration file(s), best next to your econfig, and name them in
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# econfig key custom_tables.
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@ -32,6 +32,9 @@
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# Derived from item.c; no known contributors.
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#
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# The item types (column uid) must match the compiled-in types defined
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# in item.h.
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# Columns pkg are indexed by packing types in compiled-in table
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# packing.
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@ -37,6 +37,9 @@
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# Steve McClure, 1998
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#
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# The sector types (column uid) must match the compiled-in types
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# defined in sect.h.
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# Sector terrain (column terra) is the uid of the underlying terrain
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# sector type. Sector types that occur in that column are terrain
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# types, and must have themselves as terrain.
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@ -97,4 +100,5 @@ uid mnem terra prd peff mob0 mob1 nav pkg ostr dstr val cost bui lcm hcm maint
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31 "e" 4 -1 0 0.4 0.2 land norm 1.0 2.0 7 0 1 0 0 0 1000 "enlistment center"
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32 "~" 32 -1 0 0.4 0.2 land norm 1.0 1.5 1 -1 1 0 0 0 100 "plains"
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33 "@" 0 -1 0 0.4 0.0 land norm 1.0 1.5 4 -1 1 0 0 0 100 "bridge tower"
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# Deity-defined sector types go here
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/config
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