Better document how .config must match compiled-in UIDs

This commit is contained in:
Markus Armbruster 2011-04-25 10:27:32 +02:00
parent 221268e0e1
commit 03a2c61de4
5 changed files with 14 additions and 3 deletions

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@ -27,7 +27,7 @@
# infra.config: Infrastructure characteristics
#
# Known contributors to this file:
# Markus Armbruster, 2006
# Markus Armbruster, 2006-2011
#
# Derived from sect.c; known contributors:
# Dave Pare, 1986
@ -37,6 +37,9 @@
# Steve McClure, 1998
#
# Row order is relevant, it must match the compiled-in order defined
# in sect.h
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key custom_tables.

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@ -32,6 +32,9 @@
# Derived from item.c; no known contributors.
#
# The item types (column uid) must match the compiled-in types defined
# in item.h.
# Columns pkg are indexed by packing types in compiled-in table
# packing.

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@ -37,6 +37,9 @@
# Steve McClure, 1998
#
# The sector types (column uid) must match the compiled-in types
# defined in sect.h.
# Sector terrain (column terra) is the uid of the underlying terrain
# sector type. Sector types that occur in that column are terrain
# types, and must have themselves as terrain.
@ -97,4 +100,5 @@ uid mnem terra prd peff mob0 mob1 nav pkg ostr dstr val cost bui lcm hcm maint
31 "e" 4 -1 0 0.4 0.2 land norm 1.0 2.0 7 0 1 0 0 0 1000 "enlistment center"
32 "~" 32 -1 0 0.4 0.2 land norm 1.0 1.5 1 -1 1 0 0 0 100 "plains"
33 "@" 0 -1 0 0.4 0.0 land norm 1.0 1.5 4 -1 1 0 0 0 100 "bridge tower"
# Deity-defined sector types go here
/config