(ship_bomb, deli, do_demo, fuel, grin, look_ship)

(ltend, multifire, quite_bigdef, mine, landmine)
(do_loan, prod, printdiff, sell, sona, stre)
(tend, fire_dchrg, vers, work, ac_planedamage)
(ac_shipflak, ask_off, get_mine_dsupport, att_fight)
(ask_move_in_off, detonate, sd, land_gun)
(land_unitgun, lnd_fort_interdiction, lnd_fortify)
(perform_mission, pln_mine, pln_mobcost)
(retreat_ship1, retreat_land1, shp_sweep)
(shp_fort_interdiction, shp_missle_defense)
(new_work, growfood, upd_land, land_repair)
(get_materials, do_mob_ship, do_mob_land)
(load_it, unload_it, prod_plane, produce)
(guerrilla, upd_buildeff, spread_fallout)
(upd_ship, ship_repair, min, dmin, MIN):
Remove min() and dmin() functions and replace
with a MIN macro in misc.h.  Remove local MIN
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.

(fuel, look_ship, multifire, mission, sona)
(plane_sona, ef_open, player_accept, player_main)
(ac_dog, att_get_combat, calc_mobcost)
(ask_move_in_off, intelligence_report)
(build_mission_list_type, perform_mission)
(show_mission, use_supply, dodistribute)
(allocate_memory, max, dmax, MAX):
Remove max() and dmax() functions and replace
with a MAX macro in misc.h.  Remove local MAX
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.
This commit is contained in:
Ron Koenderink 2006-01-12 14:23:55 +00:00
parent b89de57d51
commit 04a8b84592
48 changed files with 152 additions and 251 deletions

View file

@ -174,8 +174,8 @@ fuel(void)
xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
move_amt = min(tot_fuel, fuel_amt);
move_amt = min(move_amt, max_amt);
move_amt = MIN(tot_fuel, fuel_amt);
move_amt = MIN(move_amt, max_amt);
if (move_amt == 0)
continue;
@ -187,21 +187,21 @@ fuel(void)
extra = ((float)move_amt / 5.0) - (move_amt / 5);
if (extra > 0.0)
sect.sct_item[I_PETROL]
= max((pet_amt - move_amt / 5) - 1, 0);
= MAX((pet_amt - move_amt / 5) - 1, 0);
else
sect.sct_item[I_PETROL]
= max((pet_amt - move_amt / 5), 0);
= MAX((pet_amt - move_amt / 5), 0);
} else {
sect.sct_item[I_PETROL] = 0;
move_amt -= pet_amt * 5;
extra = ((float)move_amt / 50.0) - (move_amt / 50);
sect.sct_item[I_OIL] = max(oil_amt - move_amt / 50, 0);
sect.sct_item[I_OIL] = MAX(oil_amt - move_amt / 50, 0);
if (extra > 0.0)
sect.sct_item[I_OIL]
= max((oil_amt - move_amt / 50) - 1, 0);
= MAX((oil_amt - move_amt / 50) - 1, 0);
else
sect.sct_item[I_OIL]
= max((oil_amt - move_amt / 50), 0);
= MAX((oil_amt - move_amt / 50), 0);
}
/* load plague */
@ -250,8 +250,8 @@ fuel(void)
continue;
}
tot_fuel = oil_amt * 50 + pet_amt * 5;
move_amt = min(tot_fuel, fuel_amt);
move_amt = min(move_amt, max_amt);
move_amt = MIN(tot_fuel, fuel_amt);
move_amt = MIN(move_amt, max_amt);
if (move_amt == 0)
continue;
@ -263,22 +263,22 @@ fuel(void)
extra = ((float)move_amt / 5.0) - (move_amt / 5);
if (extra > 0.0)
item2.ship.shp_item[I_PETROL]
= max((pet_amt - move_amt / 5) - 1, 0);
= MAX((pet_amt - move_amt / 5) - 1, 0);
else
item2.ship.shp_item[I_PETROL]
= max((pet_amt - move_amt / 5), 0);
= MAX((pet_amt - move_amt / 5), 0);
} else {
item2.ship.shp_item[I_PETROL] = 0;
move_amt -= pet_amt * 5;
extra = ((float)move_amt / 50.0) - (move_amt / 50);
item2.ship.shp_item[I_OIL]
= max(oil_amt - (move_amt / 50), 0);
= MAX(oil_amt - (move_amt / 50), 0);
if (extra > 0.0)
item2.ship.shp_item[I_OIL]
= max((oil_amt - move_amt / 50) - 1, 0);
= MAX((oil_amt - move_amt / 50) - 1, 0);
else
item2.ship.shp_item[I_OIL]
= max((oil_amt - move_amt / 50), 0);
= MAX((oil_amt - move_amt / 50), 0);
}
/* load plague */
@ -335,8 +335,8 @@ fuel(void)
xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
move_amt = min(tot_fuel, fuel_amt);
move_amt = min(move_amt, max_amt);
move_amt = MIN(tot_fuel, fuel_amt);
move_amt = MIN(move_amt, max_amt);
if (move_amt == 0)
continue;
@ -348,21 +348,21 @@ fuel(void)
extra = ((float)move_amt / 5.0) - (move_amt / 5);
if (extra > 0.0)
sect.sct_item[I_PETROL]
= max((pet_amt - move_amt / 5) - 1, 0);
= MAX((pet_amt - move_amt / 5) - 1, 0);
else
sect.sct_item[I_PETROL]
= max((pet_amt - move_amt / 5), 0);
= MAX((pet_amt - move_amt / 5), 0);
} else {
sect.sct_item[I_PETROL] = 0;
move_amt -= pet_amt * 5;
extra = ((float)move_amt / 50.0) - (move_amt / 50);
sect.sct_item[I_OIL] = max(oil_amt - move_amt / 50, 0);
sect.sct_item[I_OIL] = MAX(oil_amt - move_amt / 50, 0);
if (extra > 0.0)
sect.sct_item[I_OIL]
= max((oil_amt - move_amt / 50) - 1, 0);
= MAX((oil_amt - move_amt / 50) - 1, 0);
else
sect.sct_item[I_OIL]
= max((oil_amt - move_amt / 50), 0);
= MAX((oil_amt - move_amt / 50), 0);
}
/* load plague */
@ -412,8 +412,8 @@ fuel(void)
continue;
}
tot_fuel = oil_amt * 50 + pet_amt * 5;
move_amt = min(tot_fuel, fuel_amt);
move_amt = min(move_amt, max_amt);
move_amt = MIN(tot_fuel, fuel_amt);
move_amt = MIN(move_amt, max_amt);
if (move_amt == 0)
continue;
@ -425,22 +425,22 @@ fuel(void)
extra = ((float)move_amt / 5.0) - (move_amt / 5);
if (extra > 0.0)
item2.land.lnd_item[I_PETROL]
= max((pet_amt - move_amt / 5) - 1, 0);
= MAX((pet_amt - move_amt / 5) - 1, 0);
else
item2.land.lnd_item[I_PETROL]
= max((pet_amt - move_amt / 5), 0);
= MAX((pet_amt - move_amt / 5), 0);
} else {
item2.land.lnd_item[I_PETROL] = 0;
move_amt -= pet_amt * 5;
extra = ((float)move_amt / 50.0) - (move_amt / 50);
item2.land.lnd_item[I_OIL]
= max(oil_amt - move_amt / 50, 0);
= MAX(oil_amt - move_amt / 50, 0);
if (extra > 0.0)
item2.land.lnd_item[I_OIL]
= max((oil_amt - move_amt / 50) - 1, 0);
= MAX((oil_amt - move_amt / 50) - 1, 0);
else
item2.land.lnd_item[I_OIL]
= max((oil_amt - move_amt / 50), 0);
= MAX((oil_amt - move_amt / 50), 0);
}
/* load plague */