(ship_bomb, deli, do_demo, fuel, grin, look_ship)
(ltend, multifire, quite_bigdef, mine, landmine) (do_loan, prod, printdiff, sell, sona, stre) (tend, fire_dchrg, vers, work, ac_planedamage) (ac_shipflak, ask_off, get_mine_dsupport, att_fight) (ask_move_in_off, detonate, sd, land_gun) (land_unitgun, lnd_fort_interdiction, lnd_fortify) (perform_mission, pln_mine, pln_mobcost) (retreat_ship1, retreat_land1, shp_sweep) (shp_fort_interdiction, shp_missle_defense) (new_work, growfood, upd_land, land_repair) (get_materials, do_mob_ship, do_mob_land) (load_it, unload_it, prod_plane, produce) (guerrilla, upd_buildeff, spread_fallout) (upd_ship, ship_repair, min, dmin, MIN): Remove min() and dmin() functions and replace with a MIN macro in misc.h. Remove local MIN macros and use the new one in misc.h. This change removes the need for the special case for _WIN32. (fuel, look_ship, multifire, mission, sona) (plane_sona, ef_open, player_accept, player_main) (ac_dog, att_get_combat, calc_mobcost) (ask_move_in_off, intelligence_report) (build_mission_list_type, perform_mission) (show_mission, use_supply, dodistribute) (allocate_memory, max, dmax, MAX): Remove max() and dmax() functions and replace with a MAX macro in misc.h. Remove local MAX macros and use the new one in misc.h. This change removes the need for the special case for _WIN32.
This commit is contained in:
parent
b89de57d51
commit
04a8b84592
48 changed files with 152 additions and 251 deletions
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@ -208,7 +208,7 @@ multifire(void)
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continue;
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}
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gun = item.ship.shp_item[I_GUN];
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gun = min(gun, item.ship.shp_glim);
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gun = MIN(gun, item.ship.shp_glim);
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if (item.ship.shp_frnge == 0) {
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pr("Ships %d cannot fire guns!\n", item.ship.shp_uid);
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continue;
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@ -327,7 +327,7 @@ multifire(void)
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continue;
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}
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gun = fship.shp_item[I_GUN];
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gun = min(gun, fship.shp_glim);
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gun = MIN(gun, fship.shp_glim);
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if (fship.shp_frnge == 0 || gun == 0) {
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pr("Insufficient arms.\n");
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continue;
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@ -358,16 +358,16 @@ multifire(void)
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continue;
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}
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}
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gun = min(gun, shell * 2);
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gun = min(gun, mil / 2);
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gun = max(gun, 1);
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gun = MIN(gun, shell * 2);
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gun = MIN(gun, mil / 2);
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gun = MAX(gun, 1);
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shots = gun;
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guneff = seagun(fship.shp_effic, shots);
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dam = (int)guneff;
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shell -= ldround(((double)shots) / 2.0, 1);
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fship.shp_item[I_SHELL] = shell;
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if (opt_NOMOBCOST == 0)
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fship.shp_mobil = max(fship.shp_mobil - 15, -100);
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fship.shp_mobil = MAX(fship.shp_mobil - 15, -100);
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putship(fship.shp_uid, &fship);
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} else if (attacker == targ_unit) {
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if (fland.lnd_own != player->cnum) {
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@ -840,8 +840,8 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
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/* only need 1 shell, so don't check that */
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if (shell < 1)
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continue;
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nshot = min(gun, ship.shp_item[I_MILIT]);
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nshot = min(nshot, ship.shp_glim);
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nshot = MIN(gun, ship.shp_item[I_MILIT]);
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nshot = MIN(nshot, ship.shp_glim);
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if (nshot == 0)
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continue;
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(*nfiring)++;
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