(ship_bomb, deli, do_demo, fuel, grin, look_ship)
(ltend, multifire, quite_bigdef, mine, landmine) (do_loan, prod, printdiff, sell, sona, stre) (tend, fire_dchrg, vers, work, ac_planedamage) (ac_shipflak, ask_off, get_mine_dsupport, att_fight) (ask_move_in_off, detonate, sd, land_gun) (land_unitgun, lnd_fort_interdiction, lnd_fortify) (perform_mission, pln_mine, pln_mobcost) (retreat_ship1, retreat_land1, shp_sweep) (shp_fort_interdiction, shp_missle_defense) (new_work, growfood, upd_land, land_repair) (get_materials, do_mob_ship, do_mob_land) (load_it, unload_it, prod_plane, produce) (guerrilla, upd_buildeff, spread_fallout) (upd_ship, ship_repair, min, dmin, MIN): Remove min() and dmin() functions and replace with a MIN macro in misc.h. Remove local MIN macros and use the new one in misc.h. This change removes the need for the special case for _WIN32. (fuel, look_ship, multifire, mission, sona) (plane_sona, ef_open, player_accept, player_main) (ac_dog, att_get_combat, calc_mobcost) (ask_move_in_off, intelligence_report) (build_mission_list_type, perform_mission) (show_mission, use_supply, dodistribute) (allocate_memory, max, dmax, MAX): Remove max() and dmax() functions and replace with a MAX macro in misc.h. Remove local MAX macros and use the new one in misc.h. This change removes the need for the special case for _WIN32.
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04a8b84592
48 changed files with 152 additions and 251 deletions
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@ -744,7 +744,7 @@ ac_planedamage(struct plist *plp, natid from, int dam, natid other,
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}
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pp->pln_effic = eff;
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pp->pln_mobil -= min(32 + pp->pln_mobil, dam / 2);
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pp->pln_mobil -= MIN(32 + pp->pln_mobil, dam / 2);
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if (disp == 1) {
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if (from != 0 && (plp->pcp->pl_flags & P_M) == 0)
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nreport(from, N_DOWN_PLANE, pp->pln_own, 1);
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@ -839,7 +839,7 @@ ac_shipflak(struct emp_qelem *list, coord x, coord y)
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if (rel > HOSTILE)
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continue;
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shell = gun = 0;
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gun = min(ship.shp_item[I_GUN], ship.shp_glim);
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gun = MIN(ship.shp_item[I_GUN], ship.shp_glim);
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if (gun) {
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shell = ship.shp_item[I_SHELL];
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if (shell <= 0) {
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