(ship_bomb, deli, do_demo, fuel, grin, look_ship)

(ltend, multifire, quite_bigdef, mine, landmine)
(do_loan, prod, printdiff, sell, sona, stre)
(tend, fire_dchrg, vers, work, ac_planedamage)
(ac_shipflak, ask_off, get_mine_dsupport, att_fight)
(ask_move_in_off, detonate, sd, land_gun)
(land_unitgun, lnd_fort_interdiction, lnd_fortify)
(perform_mission, pln_mine, pln_mobcost)
(retreat_ship1, retreat_land1, shp_sweep)
(shp_fort_interdiction, shp_missle_defense)
(new_work, growfood, upd_land, land_repair)
(get_materials, do_mob_ship, do_mob_land)
(load_it, unload_it, prod_plane, produce)
(guerrilla, upd_buildeff, spread_fallout)
(upd_ship, ship_repair, min, dmin, MIN):
Remove min() and dmin() functions and replace
with a MIN macro in misc.h.  Remove local MIN
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.

(fuel, look_ship, multifire, mission, sona)
(plane_sona, ef_open, player_accept, player_main)
(ac_dog, att_get_combat, calc_mobcost)
(ask_move_in_off, intelligence_report)
(build_mission_list_type, perform_mission)
(show_mission, use_supply, dodistribute)
(allocate_memory, max, dmax, MAX):
Remove max() and dmax() functions and replace
with a MAX macro in misc.h.  Remove local MAX
macros and use the new one in misc.h.  This
change removes the need for the special
case for _WIN32.
This commit is contained in:
Ron Koenderink 2006-01-12 14:23:55 +00:00
parent b89de57d51
commit 04a8b84592
48 changed files with 152 additions and 251 deletions

View file

@ -308,8 +308,8 @@ build_mission_list_type(struct genlist *mi, coord x, coord y, int mission,
struct sctstr sect;
/*
size = max(sizeof(struct shpstr),sizeof(struct lndstr));
size = max(size,sizeof(struct plnstr));
size = MAX(sizeof(struct shpstr),sizeof(struct lndstr));
size = MAX(size,sizeof(struct plnstr));
block = malloc(size);
*/
size = sizeof(u_block);
@ -615,17 +615,17 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
if (md > range2)
continue;
gun = sp->shp_item[I_GUN];
gun = min(gun, sp->shp_glim);
gun = MIN(gun, sp->shp_glim);
shell = sp->shp_item[I_SHELL];
if (shell < gun)
shell += supply_commod(sp->shp_own,
sp->shp_x, sp->shp_y, I_SHELL,
gun - shell);
gun = min(gun, shell);
gun = min(gun, sp->shp_item[I_MILIT] / 2.0);
gun = MIN(gun, shell);
gun = MIN(gun, sp->shp_item[I_MILIT] / 2.0);
if (gun == 0)
continue;
gun = max(gun, 1);
gun = MAX(gun, 1);
dam2 = seagun(sp->shp_effic, gun);
if (range2 == 0.0)
prb = 1.0;
@ -880,8 +880,8 @@ show_mission(int type, struct nstr_item *np)
s_char *block;
struct genitem *gp;
size = max(sizeof(struct lndstr), sizeof(struct plnstr));
size = max(size, sizeof(struct shpstr));
size = MAX(sizeof(struct lndstr), sizeof(struct plnstr));
size = MAX(size, sizeof(struct shpstr));
block = malloc(size);
while (nxtitem(np, block)) {