(ship_bomb, deli, do_demo, fuel, grin, look_ship)
(ltend, multifire, quite_bigdef, mine, landmine) (do_loan, prod, printdiff, sell, sona, stre) (tend, fire_dchrg, vers, work, ac_planedamage) (ac_shipflak, ask_off, get_mine_dsupport, att_fight) (ask_move_in_off, detonate, sd, land_gun) (land_unitgun, lnd_fort_interdiction, lnd_fortify) (perform_mission, pln_mine, pln_mobcost) (retreat_ship1, retreat_land1, shp_sweep) (shp_fort_interdiction, shp_missle_defense) (new_work, growfood, upd_land, land_repair) (get_materials, do_mob_ship, do_mob_land) (load_it, unload_it, prod_plane, produce) (guerrilla, upd_buildeff, spread_fallout) (upd_ship, ship_repair, min, dmin, MIN): Remove min() and dmin() functions and replace with a MIN macro in misc.h. Remove local MIN macros and use the new one in misc.h. This change removes the need for the special case for _WIN32. (fuel, look_ship, multifire, mission, sona) (plane_sona, ef_open, player_accept, player_main) (ac_dog, att_get_combat, calc_mobcost) (ask_move_in_off, intelligence_report) (build_mission_list_type, perform_mission) (show_mission, use_supply, dodistribute) (allocate_memory, max, dmax, MAX): Remove max() and dmax() functions and replace with a MAX macro in misc.h. Remove local MAX macros and use the new one in misc.h. This change removes the need for the special case for _WIN32.
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parent
b89de57d51
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04a8b84592
48 changed files with 152 additions and 251 deletions
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@ -257,7 +257,7 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, natid actor)
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if (chance(0.66)) {
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mpr(actor, "Sweep...\n");
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mines--;
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shells = min(max, shells + 1);
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shells = MIN(max, shells + 1);
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changed |= map_set(actor, sect.sct_x, sect.sct_y, 'X', 0);
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}
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}
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@ -661,7 +661,7 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
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gun = fsect.sct_item[I_GUN];
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if (gun < 1)
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continue;
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range = tfactfire(fsect.sct_own, (double)min(gun, 7));
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range = tfactfire(fsect.sct_own, (double)MIN(gun, 7));
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if (fsect.sct_effic > 59)
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range++;
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range2 = roundrange(range);
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@ -950,7 +950,7 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget)
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continue;
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/* now calculate the odds */
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gun = min(ship.shp_item[I_GUN], ship.shp_glim);
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gun = MIN(ship.shp_item[I_GUN], ship.shp_glim);
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eff = (double)ship.shp_effic / 100.0;
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teff =
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(((double)ship.shp_tech) / (((double)ship.shp_tech) + 200.0));
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