(ship_bomb, deli, do_demo, fuel, grin, look_ship)
(ltend, multifire, quite_bigdef, mine, landmine) (do_loan, prod, printdiff, sell, sona, stre) (tend, fire_dchrg, vers, work, ac_planedamage) (ac_shipflak, ask_off, get_mine_dsupport, att_fight) (ask_move_in_off, detonate, sd, land_gun) (land_unitgun, lnd_fort_interdiction, lnd_fortify) (perform_mission, pln_mine, pln_mobcost) (retreat_ship1, retreat_land1, shp_sweep) (shp_fort_interdiction, shp_missle_defense) (new_work, growfood, upd_land, land_repair) (get_materials, do_mob_ship, do_mob_land) (load_it, unload_it, prod_plane, produce) (guerrilla, upd_buildeff, spread_fallout) (upd_ship, ship_repair, min, dmin, MIN): Remove min() and dmin() functions and replace with a MIN macro in misc.h. Remove local MIN macros and use the new one in misc.h. This change removes the need for the special case for _WIN32. (fuel, look_ship, multifire, mission, sona) (plane_sona, ef_open, player_accept, player_main) (ac_dog, att_get_combat, calc_mobcost) (ask_move_in_off, intelligence_report) (build_mission_list_type, perform_mission) (show_mission, use_supply, dodistribute) (allocate_memory, max, dmax, MAX): Remove max() and dmax() functions and replace with a MAX macro in misc.h. Remove local MAX macros and use the new one in misc.h. This change removes the need for the special case for _WIN32.
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b89de57d51
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04a8b84592
48 changed files with 152 additions and 251 deletions
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@ -365,7 +365,7 @@ do_mob_ship(struct shpstr *sp, int etus)
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d *= (double)mchr[(int)sp->shp_type].m_fuelu;
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d /= (double)fuel_mult;
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sp->shp_fuel -= (u_char)ldround(d, 1);
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sp->shp_fuel = (u_char)min(sp->shp_fuel,
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sp->shp_fuel = (u_char)MIN(sp->shp_fuel,
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mchr[(int)sp->shp_type].m_fuelc);
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sp->shp_mobil += (s_char)total_add;
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}
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@ -478,7 +478,7 @@ do_mob_land(struct lndstr *lp, int etus)
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d *= (double)lp->lnd_fuelu;
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d /= (double)fuel_mult;
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lp->lnd_fuel -= (u_char)ldround(d, 1);
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lp->lnd_fuel = (u_char)min(lp->lnd_fuel, lp->lnd_fuelc);
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lp->lnd_fuel = (u_char)MIN(lp->lnd_fuel, lp->lnd_fuelc);
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if (total_add + lp->lnd_mobil > land_mob_max) {
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total_add = land_mob_max - lp->lnd_mobil;
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}
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