(ship_bomb, deli, do_demo, fuel, grin, look_ship)
(ltend, multifire, quite_bigdef, mine, landmine) (do_loan, prod, printdiff, sell, sona, stre) (tend, fire_dchrg, vers, work, ac_planedamage) (ac_shipflak, ask_off, get_mine_dsupport, att_fight) (ask_move_in_off, detonate, sd, land_gun) (land_unitgun, lnd_fort_interdiction, lnd_fortify) (perform_mission, pln_mine, pln_mobcost) (retreat_ship1, retreat_land1, shp_sweep) (shp_fort_interdiction, shp_missle_defense) (new_work, growfood, upd_land, land_repair) (get_materials, do_mob_ship, do_mob_land) (load_it, unload_it, prod_plane, produce) (guerrilla, upd_buildeff, spread_fallout) (upd_ship, ship_repair, min, dmin, MIN): Remove min() and dmin() functions and replace with a MIN macro in misc.h. Remove local MIN macros and use the new one in misc.h. This change removes the need for the special case for _WIN32. (fuel, look_ship, multifire, mission, sona) (plane_sona, ef_open, player_accept, player_main) (ac_dog, att_get_combat, calc_mobcost) (ask_move_in_off, intelligence_report) (build_mission_list_type, perform_mission) (show_mission, use_supply, dodistribute) (allocate_memory, max, dmax, MAX): Remove max() and dmax() functions and replace with a MAX macro in misc.h. Remove local MAX macros and use the new one in misc.h. This change removes the need for the special case for _WIN32.
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48 changed files with 152 additions and 251 deletions
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@ -54,10 +54,6 @@
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#include "lost.h"
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#include "budg.h"
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#ifndef MIN
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#define MIN(x,y) ((x) > (y) ? (y) : (x))
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#endif
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static int shiprepair(struct shpstr *, struct natstr *,
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int *, int);
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static void upd_ship(struct shpstr *, int,
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@ -144,7 +140,7 @@ upd_ship(struct shpstr *sp, int etus,
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mult = 1;
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if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)
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mult = 2;
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cost = -(mult * etus * dmin(0.0, money_ship * mp->m_cost));
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cost = -(mult * etus * MIN(0.0, money_ship * mp->m_cost));
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if ((np->nat_priorities[PRI_SMAINT] == 0 || np->nat_money < cost)
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&& !player->simulation) {
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if ((eff = sp->shp_effic - etus / 5) < SHIP_MINEFF) {
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