update/revolt: Make security bonus proportional to efficiency
Land units with capability security get a combat bonus regardless of efficiency. This lets players get the benefits of a security unit at a discount: just don't build it beyond 10%. Multiply the combat bonus by eff/100. Together with the previous commit, this closes bug#64. Note that the the strength of a security unit's commando raid is already proportional to its efficiency. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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3 changed files with 7 additions and 7 deletions
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@ -129,10 +129,10 @@ guerrilla(struct sctstr *sp)
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struct sctstr *nsp;
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int recruit;
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int move;
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int ratio;
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double ratio;
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int che;
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int mil;
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int security_bonus;
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double security_bonus;
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int cc, mc;
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double odds;
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int civ;
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@ -182,7 +182,7 @@ guerrilla(struct sctstr *sp)
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if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY) {
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int che_kill, r;
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security_bonus += lp->lnd_item[I_MILIT] * 3;
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security_bonus += 3 * lp->lnd_item[I_MILIT] * lp->lnd_effic / 100.0;
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r = (lp->lnd_item[I_MILIT] * lp->lnd_effic) / 500;
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che_kill = r < 1 ? 0 : roll(r);
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if (che_kill > che)
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