update/revolt: Make security bonus proportional to efficiency
Land units with capability security get a combat bonus regardless of efficiency. This lets players get the benefits of a security unit at a discount: just don't build it beyond 10%. Multiply the combat bonus by eff/100. Together with the previous commit, this closes bug#64. Note that the the strength of a security unit's commando raid is already proportional to its efficiency. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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3 changed files with 7 additions and 7 deletions
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@ -1437,7 +1437,7 @@
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Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
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Play#0 output Play#0 1 5 -16,-8 - 0% 120 .. .. 124 5 0 96 100% 0 0 1
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Play#0 output Play#0 1 5 -14,-8 b 100% 120 .. .. 124 5 0 97 100% 0 0 1
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Play#0 output Play#0 1 0 -12,-8 - 0% 60 .. .. 124 5 0 97 100% 0 0 1
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Play#0 output Play#0 1 0 -12,-8 - 0% 60 .. .. 123 5 0 97 100% 0 0 1
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Play#0 output Play#0 1 4 -10,-8 - 39% 120 .. .. 130 0 0 97 100% 39 0 1
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Play#0 output Play#0 1 4 -8,-8 - 39% 120 .. .. 2 130 0 0 97 100% 39 0 1
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Play#0 output Play#0 1 4 -6,-8 - 39% 120 .. .. 2 130 0 0 97 100% 39 0 1
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@ -1586,7 +1586,7 @@
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Play#0 output Play#0 1 4 -4,-8 - 39% 0 0 0 0 0 0
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Play#0 output Play#0 1 4 -2,-8 - 39% 0 0 0 0 0 0
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Play#0 output Play#0 1 4 -15,-7 - 41% 0 0 0 0 0 0
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Play#0 output Play#0 1 4 -13,-7 - 39% 0 4 116 0 0 0
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Play#0 output Play#0 1 4 -13,-7 - 39% 0 4 156 0 0 0
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Play#0 output Play#0 1 4 -11,-7 - 41% 0 0 0 0 0 0
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Play#0 output Play#0 1 4 -9,-7 - 39% 0 0 0 0 0 0
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Play#0 output Play#0 1 4 -7,-7 - 39% 0 0 0 0 0 0
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