update: Push budget update into produce(), enlist()
produce() and enlist store the cost through a parameter and return the amount. Their caller produce_sect() then updates nat_budget[] accordingly. Move the nat_budget[] update into the callees. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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a5314a59c4
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058268595f
3 changed files with 29 additions and 32 deletions
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@ -130,7 +130,7 @@ extern void upd_slmilcosts(int, natid);
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extern void bank_income(struct sctstr *, int);
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extern void pay_reserve(struct natstr *, int);
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/* produce.c */
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extern int produce(struct natstr *, struct sctstr *, int *);
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extern void produce(struct natstr *, struct sctstr *);
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extern int prod_materials_cost(struct pchrstr *, short[], int *);
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extern int prod_resource_limit(struct pchrstr *, unsigned char *);
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extern double prod_eff(int, float);
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@ -46,9 +46,10 @@ static char *levelnames[] = {
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"Technology", "Research", "Education", "Happiness"
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};
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int
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produce(struct natstr *np, struct sctstr *sp, int *cost)
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void
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produce(struct natstr *np, struct sctstr *sp)
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{
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struct budget *budget = &nat_budget[sp->sct_own];
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struct pchrstr *product;
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double p_e;
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double prodeff;
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@ -61,21 +62,21 @@ produce(struct natstr *np, struct sctstr *sp, int *cost)
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int material_limit, res_limit;
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int material_consume;
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int val;
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int cost;
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if (dchr[sp->sct_type].d_prd < 0)
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return 0;
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return;
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product = &pchr[dchr[sp->sct_type].d_prd];
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item = product->p_type;
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if (product->p_nrndx)
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resource = (unsigned char *)sp + product->p_nrndx;
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else
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resource = NULL;
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*cost = 0;
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material_limit = prod_materials_cost(product, sp->sct_item,
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&unit_work);
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if (material_limit <= 0)
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return 0;
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return;
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/* sector p.e. */
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p_e = sp->sct_effic / 100.0;
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@ -95,7 +96,7 @@ produce(struct natstr *np, struct sctstr *sp, int *cost)
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if (material_consume > material_limit)
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material_consume = material_limit;
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if (material_consume == 0)
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return 0;
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return;
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prodeff = prod_eff(sp->sct_type, np->nat_level[product->p_nlndx]);
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if (prodeff <= 0.0) {
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@ -103,7 +104,7 @@ produce(struct natstr *np, struct sctstr *sp, int *cost)
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wu(0, sp->sct_own,
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"%s level too low to produce in %s (need %d)\n",
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levelnames[product->p_nlndx], ownxy(sp), product->p_nlmin);
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return 0;
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return;
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}
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/*
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* Adjust produced amount by commodity production ratio
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@ -119,7 +120,7 @@ produce(struct natstr *np, struct sctstr *sp, int *cost)
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} else {
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actual = roundavg(output);
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if (actual <= 0)
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return 0;
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return;
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if (actual > 999) {
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actual = 999;
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material_consume = roundavg(actual / prodeff);
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@ -151,22 +152,26 @@ produce(struct natstr *np, struct sctstr *sp, int *cost)
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val = 0;
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*resource = val;
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}
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*cost = product->p_cost * material_consume;
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cost = product->p_cost * material_consume;
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if (opt_TECH_POP) {
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if (product->p_level == NAT_TLEV) {
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if (tpops[sp->sct_own] > 50000)
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*cost *= tpops[sp->sct_own] / 50000.0;
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cost *= tpops[sp->sct_own] / 50000.0;
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}
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}
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budget->prod[sp->sct_type].count += actual;
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budget->prod[sp->sct_type].money -= cost;
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if (!player->simulation)
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np->nat_money -= cost;
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if (CANT_HAPPEN(p_e <= 0.0))
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return actual;
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return;
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work_used = roundavg(unit_work * material_consume / p_e);
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if (CANT_HAPPEN(work_used > sp->sct_avail))
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work_used = sp->sct_avail;
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sp->sct_avail -= work_used;
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return actual;
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}
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/*
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@ -96,8 +96,8 @@ buildeff(struct sctstr *sp)
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* Conversion will happen much more slowly without
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* some mil initially.
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*/
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static int
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enlist(short *vec, int etu, int *cost)
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static void
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enlist(struct natstr *np, short *vec, int etu)
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{
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int maxmil;
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int enlisted;
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@ -111,8 +111,11 @@ enlist(short *vec, int etu, int *cost)
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vec[I_CIVIL] -= enlisted;
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vec[I_MILIT] += enlisted;
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}
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*cost = enlisted * 3;
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return enlisted;
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nat_budget[np->nat_cnum].prod[SCT_ENLIST].count += enlisted;
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nat_budget[np->nat_cnum].prod[SCT_ENLIST].money -= enlisted * 3;
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if (!player->simulation)
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np->nat_money -= enlisted * 3;
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}
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/* Fallout is calculated here. */
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@ -227,8 +230,8 @@ produce_sect(struct natstr *np, int etu, struct bp *bp)
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{
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struct budget *budget = &nat_budget[np->nat_cnum];
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struct sctstr *sp, scratch_sect;
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int cost, ecost, pcost;
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int n, amount;
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int cost;
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int n;
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for (n = 0; NULL != (sp = getsectid(n)); n++) {
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if (sp->sct_type == SCT_WATER)
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@ -261,9 +264,6 @@ produce_sect(struct natstr *np, int etu, struct bp *bp)
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continue;
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}
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amount = 0;
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pcost = cost = ecost = 0;
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if (dchr[sp->sct_type].d_maint) {
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cost = etu * dchr[sp->sct_type].d_maint;
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budget->bm[BUDG_SCT_MAINT].count++;
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@ -283,11 +283,7 @@ produce_sect(struct natstr *np, int etu, struct bp *bp)
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if (sp->sct_type == SCT_ENLIST && sp->sct_effic >= 60 &&
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sp->sct_own == sp->sct_oldown) {
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budget->prod[sp->sct_type].count
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+= enlist(sp->sct_item, etu, &ecost);
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budget->prod[sp->sct_type].money -= ecost;
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if (!player->simulation)
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np->nat_money -= ecost;
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enlist(np, sp->sct_item, etu);
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}
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/*
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@ -296,13 +292,9 @@ produce_sect(struct natstr *np, int etu, struct bp *bp)
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if (sp->sct_effic >= 60) {
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if (np->nat_money >= 0 && dchr[sp->sct_type].d_prd >= 0)
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amount = produce(np, sp, &pcost);
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produce(np, sp);
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}
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bp_set_from_sect(bp, sp);
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budget->prod[sp->sct_type].count += amount;
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budget->prod[sp->sct_type].money -= pcost;
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if (!player->simulation)
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np->nat_money -= pcost;
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}
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}
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