Simplify draw_map()
No functional change.
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1 changed files with 1 additions and 3 deletions
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@ -240,14 +240,12 @@ draw_map(int bmap, char origin, int map_flags, struct nstr_sect *nsp)
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i = 0;
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while (ef_mappable[i] != EF_BAD) {
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if (map_flags & ef_unit_map[i]) {
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snxtitem_all(&ni, ef_mappable[i]);
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snxtitem_area(&ni, ef_mappable[i], &nsp->range);
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while (nxtitem(&ni, &unit)) {
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if (unit.gen.own == 0)
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continue;
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if (unit.gen.own != player->cnum && !player->god)
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continue;
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if (!xyinrange(unit.gen.x, unit.gen.y, &nsp->range))
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continue;
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x = deltx(&nsp->range, unit.gen.x);
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y = delty(&nsp->range, unit.gen.y);
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