Document Empire's thread abstraction. Minor cleanups:
(empth_init): Change first parameter to void **. (empth_sleep): Change parameter to time_t.
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5 changed files with 132 additions and 20 deletions
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@ -139,7 +139,7 @@ static struct {
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/* Pointer out to global context. "player". */
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/* From empth_init parameter. */
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char **ppvUserData;
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void **ppvUserData;
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/* Global flags. From empth_init parameter. */
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int flags;
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@ -379,7 +379,7 @@ empth_threadMain(void *pvData)
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* This is called from the program main line.
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*/
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int
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empth_init(char **ctx_ptr, int flags)
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empth_init(void **ctx_ptr, int flags)
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{
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loc_Thread_t *pThread = NULL;
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@ -640,7 +640,7 @@ empth_wakeup(empth_t *a)
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* Put the given thread to sleep...
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*/
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void
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empth_sleep(long until)
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empth_sleep(time_t until)
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{
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loc_Thread_t *pThread =
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(loc_Thread_t *)TlsGetValue(loc_GVAR.dwTLSIndex);
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