Document Empire's thread abstraction. Minor cleanups:
(empth_init): Change first parameter to void **. (empth_sleep): Change parameter to time_t.
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5 changed files with 132 additions and 20 deletions
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@ -33,6 +33,18 @@
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* Steve McClure, 1998
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*/
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/*
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* This header defines Empire's abstract thread interface. There are
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* several concrete implementations.
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*
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* Empire threads are non-preemptive, i.e. they run until they
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* voluntarily yield the processor. The thread scheduler then picks
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* one of the runnable threads with the highest priority. Priorities
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* are static. Empire code relies on these properties heavily. The
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* most common form of yielding the processor is sleeping for some
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* event to happen.
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*/
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#ifndef _EMTHREAD_H_
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#define _EMTHREAD_H_
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@ -46,13 +58,26 @@
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#ifdef _EMPTH_LWP
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#include "lwp.h"
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/* Abstract data types */
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/* empth_t * represents a thread. */
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typedef struct lwpProc empth_t;
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/* empth_sem_t * represents a semaphore */
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typedef struct lwpSem empth_sem_t;
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/* Flags for empth_select(): whether to sleep on input or output */
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#define EMPTH_FD_READ LWP_FD_READ
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#define EMPTH_FD_WRITE LWP_FD_WRITE
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/* Flags for empth_init() and empth_create() */
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/* Request debug prints */
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#define EMPTH_PRINT LWP_PRINT
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/* Request stack checking */
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#define EMPTH_STACKCHECK LWP_STACKCHECK
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#endif
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#endif /* _EMPTH_LWP */
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#ifdef _EMPTH_POSIX
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#ifdef __linux__
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@ -83,7 +108,7 @@ typedef struct {
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pthread_cond_t cnd_sem;
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} empth_sem_t;
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#endif
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#endif /* _EMPTH_POSIX */
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/* DEC has slightly different names for whatever reason... */
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#ifdef _DECTHREADS_
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@ -106,20 +131,107 @@ typedef struct loc_Thread_t empth_t;
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typedef struct loc_Sem_t empth_sem_t;
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void empth_request_shutdown(void);
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#endif
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#endif /* _EMPTH_WIN32 */
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int empth_init(char **ctx, int flags);
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empth_t *empth_create(int, void (*)(void *), int, int, char *, char *, void *);
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/*
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* Initialize thread package.
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* CTX points to a thread context variable; see empth_create().
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* FLAGS request optional features.
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* Should return 0 on success, -1 on error, but currently always
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* returns 0.
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*/
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int empth_init(void **ctx, int flags);
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/*
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* Create a new thread.
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* PRIO is the scheduling priority.
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* ENTRY is the entry point. It will be called with argument UD.
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* Thread stack is at least SIZE bytes.
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* FLAGS should be the same as were passed to empth_init(), or zero.
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* NAME is the threads name, and DESC its description. These are used
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* for logging and debugging.
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* UD is the value to pass to ENTRY. It is also assigned to the
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* context variable defined with empth_init() whenever the thread gets
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* scheduled.
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* Return the thread, or NULL on error.
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*/
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empth_t *empth_create(int prio, void (*entry)(void *),
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int size, int flags, char *name, char *desc, void *ud);
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/*
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* Return the current thread.
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*/
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empth_t *empth_self(void);
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/*
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* Terminate the current thread.
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* Never returns.
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*/
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void empth_exit(void);
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/*
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* Yield the processor.
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*/
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void empth_yield(void);
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void empth_terminate(empth_t *);
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/*
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* Terminate THREAD.
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* THREAD will not be scheduled again. Instead, it will terminate as
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* if it executed empth_exit(). It is unspecified when exactly that
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* happens.
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* THREAD must not be the current thread.
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*/
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void empth_terminate(empth_t *thread);
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/*
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* Put current thread to sleep until file descriptor FD is ready for I/O.
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* If FLAGS & EMPTH_FD_READ, wake up if FD is ready for input.
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* If FLAGS & EMPTH_FD_WRITE, wake up if FD is ready for output.
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* Note: Currently, Empire sleeps only on network I/O, i.e. FD is a
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* socket. Implementations should not rely on that.
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*/
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void empth_select(int fd, int flags);
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void empth_wakeup(empth_t *);
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void empth_sleep(long until);
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/*
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* Awaken THREAD if it is sleeping in empth_select().
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* Note: This must not awaken threads sleeping in other functions.
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*/
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void empth_wakeup(empth_t *thread);
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/*
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* Put current thread to sleep until the time is UNTIL.
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* May sleep somehwat longer, but never shorter.
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*/
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void empth_sleep(time_t until);
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/*
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* Create a semaphore.
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* NAME is its name, it is used for debugging.
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* COUNT is the initial count value of the semaphore, it must not be
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* negative.
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* Return the semaphore, or NULL on error.
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*/
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empth_sem_t *empth_sem_create(char *name, int count);
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void empth_sem_signal(empth_sem_t *);
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void empth_sem_wait(empth_sem_t *);
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/*
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* Signal SEM.
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* Increase SEM's count. If threads are sleeping on it, wake up
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* exactly one of them. If that thread has a higher priority, yield
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* the processor.
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* This semaphore operation is often called `down' or `V' otherwhere.
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*/
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void empth_sem_signal(empth_sem_t *sem);
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/*
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* Wait for SEM.
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* If SEM has a zero count, put current thread to sleep until
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* empth_sem_signal() awakens it. SEM will have non-zero value then.
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* Decrement SEM's count.
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* This semaphore operation is often called `up' or `P' otherwhere.
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*/
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void empth_sem_wait(empth_sem_t *sem);
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/* Internal function, not part of the thread abstraction */
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void empth_alarm(int);
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#endif
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@ -38,9 +38,9 @@
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#ifdef _EMPTH_LWP
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int
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empth_init(char **ctx, int flags)
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empth_init(void **ctx, int flags)
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{
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lwpInitSystem(7, ctx, flags);
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lwpInitSystem(7, (char **)ctx, flags);
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return 0;
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}
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@ -113,7 +113,7 @@ empth_wakeup(empth_t *a)
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}
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void
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empth_sleep(long int until)
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empth_sleep(time_t until)
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{
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lwpSleepUntil(until);
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}
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@ -139,7 +139,7 @@ static struct {
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/* Pointer out to global context. "player". */
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/* From empth_init parameter. */
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char **ppvUserData;
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void **ppvUserData;
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/* Global flags. From empth_init parameter. */
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int flags;
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@ -379,7 +379,7 @@ empth_threadMain(void *pvData)
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* This is called from the program main line.
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*/
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int
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empth_init(char **ctx_ptr, int flags)
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empth_init(void **ctx_ptr, int flags)
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{
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loc_Thread_t *pThread = NULL;
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* Put the given thread to sleep...
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*/
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void
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empth_sleep(long until)
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empth_sleep(time_t until)
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{
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loc_Thread_t *pThread =
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(loc_Thread_t *)TlsGetValue(loc_GVAR.dwTLSIndex);
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@ -52,7 +52,7 @@
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#ifdef _EMPTH_POSIX
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static pthread_key_t ctx_key;
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static int empth_flags;
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static char **udata; /* pointer to out global context */
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static void **udata; /* pointer to out global context */
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static pthread_mutex_t mtx_ctxsw; /* thread in critical section */
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@ -121,7 +121,7 @@ empth_status(char *format, ...)
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int
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empth_init(char **ctx_ptr, int flags)
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empth_init(void **ctx_ptr, int flags)
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{
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empth_t *ctx;
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struct sigaction act;
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}
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void
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empth_sleep(long until)
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empth_sleep(time_t until)
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{
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struct timeval tv;
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@ -309,7 +309,7 @@ start_server(int flags)
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sigaction(SIGPIPE, &act, NULL);
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#endif /* !_WIN32 */
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empth_init((char **)&player, flags);
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empth_init((void **)&player, flags);
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empth_create(PP_ACCEPT, player_accept, (50 * 1024), flags,
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"AcceptPlayers", "Accept network connections", 0);
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