(map_char): New.
(draw_map): Use it.  Wilderness and plains owned by other players are
now displayed as '?'.
(radmap2): Display wilderness and plains as '?'.
(satmap): Call satdisp() for all sectors owned by other players.
This commit is contained in:
Markus Armbruster 2004-02-25 20:18:18 +00:00
parent 57080e76f2
commit 064f0ef1f2
3 changed files with 47 additions and 63 deletions

View file

@ -50,6 +50,7 @@
#include "optlist.h"
static int bmnxtsct(register struct nstr_sect *);
static s_char map_char(u_char type, natid own, int owner_or_god);
int
draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
@ -130,8 +131,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
ef_write(EF_BMAP, player->cnum, player->bmap);
break;
case EF_NMAP:
do {
register s_char *ptr;
{
struct sctstr sect;
if ((!player->god || country)) {
@ -144,34 +144,16 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
if (!player->god)
continue;
}
ptr = &wmap[nsp->dy][nsp->dx];
if (sect.sct_newtype > SCT_MAXDEF) {
*ptr = '?';
} else {
*ptr = dchr[sect.sct_newtype].d_mnem;
switch (sect.sct_newtype) {
case SCT_WATER:
case SCT_RURAL:
case SCT_MOUNT:
case SCT_WASTE:
case SCT_PLAINS:
break;
default:
if (sect.sct_own != country &&
(!player->god || country)) {
if (!player->god)
*ptr = '?';
wmap[nsp->dy][nsp->dx]
= map_char(sect.sct_newtype, sect.sct_own,
sect.sct_own == country || player->god);
}
break;
}
}
}
} while (0);
break;
}
} else {
register s_char *ptr;
struct sctstr sect;
s_char mapch;
int changed = 0;
if ((!player->god || country)) {
@ -184,28 +166,10 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
if (!player->god)
continue;
}
ptr = &wmap[nsp->dy][nsp->dx];
if (sect.sct_type > SCT_MAXDEF) {
*ptr = '?';
} else {
*ptr = dchr[sect.sct_type].d_mnem;
switch (sect.sct_type) {
case SCT_WATER:
case SCT_RURAL:
case SCT_MOUNT:
case SCT_WASTE:
case SCT_PLAINS:
break;
default:
if (sect.sct_own != country &&
(!player->god || country)) {
if (!player->god)
*ptr = '?';
}
break;
}
changed += map_set(player->cnum, nsp->x, nsp->y, *ptr, 0);
}
mapch = map_char(sect.sct_type, sect.sct_own,
sect.sct_own == country || player->god);
wmap[nsp->dy][nsp->dx] = mapch;
changed |= map_set(player->cnum, nsp->x, nsp->y, mapch, 0);
}
if (changed)
writemap(player->cnum);
@ -326,6 +290,24 @@ bmnxtsct(register struct nstr_sect *np)
/*NOTREACHED*/
}
/*
* Return character to use in maps for sector type TYPE owned by OWN.
* If OWNER_OR_GOD, the map is for the sector's owner or a deity.
*/
static s_char
map_char(u_char type, natid own, int owner_or_god)
{
if (type > SCT_MAXDEF) {
logerror("bad sector type %d\n", type);
return '?';
}
if (owner_or_god
|| type == SCT_WATER || type == SCT_MOUNT || type == SCT_WASTE
|| (!own && (type == SCT_RURAL || type == SCT_PLAINS)))
return dchr[type].d_mnem;
return '?';
}
int
unit_map(int unit_type, int i, struct nstr_sect *nsp, s_char *originp)
{

View file

@ -64,7 +64,7 @@ radmapupd(int own, int cx, int cy, int eff, int range, double seesub)
}
/* More dynamic world sized buffers. We create 'em once, and then
* never again. No need to keep creating/tearint apart. We may
* never again. No need to keep creating/tearing apart. We may
* want to do this in other places too where it doesn't matter. */
static s_char **rad;
static s_char *radbuf;
@ -121,8 +121,10 @@ radmap2(int owner,
snxtsct_dist(&ns, cx, cy, range);
blankfill((s_char *)radbuf, &ns.range, 1);
while (nxtsct(&ns, &sect)) {
if (sect.sct_own == owner ||
(sect.sct_type <= SCT_RURAL && sect.sct_type != SCT_SANCT)
if (sect.sct_own == owner
|| sect.sct_type == SCT_WATER
|| sect.sct_type == SCT_MOUNT
|| sect.sct_type == SCT_WASTE
|| ns.curdist <= range / 3)
rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
else

View file

@ -120,7 +120,7 @@ satmap(int x, int y, int eff, int range, int flags, int type)
if (noise[crackle])
continue;
if (flags & P_S) {
if (sect.sct_type > SCT_RURAL) {
if (sect.sct_own && sect.sct_own != player->cnum) {
satdisp(&sect, acc, 0);
++count;
}
@ -290,7 +290,7 @@ satdisp(struct sctstr *sp, int acc, int showstuff)
if (getvec(VT_ITEM, vec, (caddr_t)sp, EF_SECTOR) < 0)
return;
prxy("%4d,%-4d ", sp->sct_x, sp->sct_y, player->cnum),
prxy("%4d,%-4d ", sp->sct_x, sp->sct_y, player->cnum);
pr("%c %3d %3d %3d %3d %3d %4d %4d %4d %4d %4d %4d %5d\n",
dchr[sp->sct_type].d_mnem,
sp->sct_own, roundintby((int)sp->sct_effic, acc / 2),