Close #803753:
(map_char): New. (draw_map): Use it. Wilderness and plains owned by other players are now displayed as '?'. (radmap2): Display wilderness and plains as '?'. (satmap): Call satdisp() for all sectors owned by other players.
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57080e76f2
commit
064f0ef1f2
3 changed files with 47 additions and 63 deletions
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@ -50,6 +50,7 @@
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#include "optlist.h"
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static int bmnxtsct(register struct nstr_sect *);
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static s_char map_char(u_char type, natid own, int owner_or_god);
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int
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draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
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@ -130,8 +131,7 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
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ef_write(EF_BMAP, player->cnum, player->bmap);
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break;
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case EF_NMAP:
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do {
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register s_char *ptr;
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{
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struct sctstr sect;
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if ((!player->god || country)) {
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@ -144,34 +144,16 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
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if (!player->god)
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continue;
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}
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ptr = &wmap[nsp->dy][nsp->dx];
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if (sect.sct_newtype > SCT_MAXDEF) {
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*ptr = '?';
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} else {
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*ptr = dchr[sect.sct_newtype].d_mnem;
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switch (sect.sct_newtype) {
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case SCT_WATER:
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case SCT_RURAL:
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case SCT_MOUNT:
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case SCT_WASTE:
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case SCT_PLAINS:
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break;
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default:
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if (sect.sct_own != country &&
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(!player->god || country)) {
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if (!player->god)
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*ptr = '?';
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wmap[nsp->dy][nsp->dx]
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= map_char(sect.sct_newtype, sect.sct_own,
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sect.sct_own == country || player->god);
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}
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break;
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}
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}
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}
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} while (0);
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break;
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}
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} else {
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register s_char *ptr;
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struct sctstr sect;
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s_char mapch;
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int changed = 0;
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if ((!player->god || country)) {
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@ -184,28 +166,10 @@ draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
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if (!player->god)
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continue;
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}
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ptr = &wmap[nsp->dy][nsp->dx];
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if (sect.sct_type > SCT_MAXDEF) {
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*ptr = '?';
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} else {
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*ptr = dchr[sect.sct_type].d_mnem;
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switch (sect.sct_type) {
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case SCT_WATER:
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case SCT_RURAL:
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case SCT_MOUNT:
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case SCT_WASTE:
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case SCT_PLAINS:
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break;
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default:
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if (sect.sct_own != country &&
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(!player->god || country)) {
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if (!player->god)
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*ptr = '?';
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}
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break;
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}
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changed += map_set(player->cnum, nsp->x, nsp->y, *ptr, 0);
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}
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mapch = map_char(sect.sct_type, sect.sct_own,
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sect.sct_own == country || player->god);
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wmap[nsp->dy][nsp->dx] = mapch;
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changed |= map_set(player->cnum, nsp->x, nsp->y, mapch, 0);
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}
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if (changed)
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writemap(player->cnum);
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@ -326,6 +290,24 @@ bmnxtsct(register struct nstr_sect *np)
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/*NOTREACHED*/
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}
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/*
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* Return character to use in maps for sector type TYPE owned by OWN.
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* If OWNER_OR_GOD, the map is for the sector's owner or a deity.
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*/
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static s_char
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map_char(u_char type, natid own, int owner_or_god)
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{
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if (type > SCT_MAXDEF) {
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logerror("bad sector type %d\n", type);
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return '?';
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}
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if (owner_or_god
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|| type == SCT_WATER || type == SCT_MOUNT || type == SCT_WASTE
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|| (!own && (type == SCT_RURAL || type == SCT_PLAINS)))
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return dchr[type].d_mnem;
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return '?';
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}
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int
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unit_map(int unit_type, int i, struct nstr_sect *nsp, s_char *originp)
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{
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@ -64,7 +64,7 @@ radmapupd(int own, int cx, int cy, int eff, int range, double seesub)
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}
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/* More dynamic world sized buffers. We create 'em once, and then
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* never again. No need to keep creating/tearint apart. We may
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* never again. No need to keep creating/tearing apart. We may
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* want to do this in other places too where it doesn't matter. */
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static s_char **rad;
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static s_char *radbuf;
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@ -121,8 +121,10 @@ radmap2(int owner,
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snxtsct_dist(&ns, cx, cy, range);
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blankfill((s_char *)radbuf, &ns.range, 1);
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while (nxtsct(&ns, §)) {
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if (sect.sct_own == owner ||
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(sect.sct_type <= SCT_RURAL && sect.sct_type != SCT_SANCT)
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if (sect.sct_own == owner
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|| sect.sct_type == SCT_WATER
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|| sect.sct_type == SCT_MOUNT
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|| sect.sct_type == SCT_WASTE
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|| ns.curdist <= range / 3)
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rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
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else
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@ -120,7 +120,7 @@ satmap(int x, int y, int eff, int range, int flags, int type)
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if (noise[crackle])
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continue;
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if (flags & P_S) {
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if (sect.sct_type > SCT_RURAL) {
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if (sect.sct_own && sect.sct_own != player->cnum) {
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satdisp(§, acc, 0);
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++count;
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}
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@ -290,7 +290,7 @@ satdisp(struct sctstr *sp, int acc, int showstuff)
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if (getvec(VT_ITEM, vec, (caddr_t)sp, EF_SECTOR) < 0)
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return;
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prxy("%4d,%-4d ", sp->sct_x, sp->sct_y, player->cnum),
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prxy("%4d,%-4d ", sp->sct_x, sp->sct_y, player->cnum);
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pr("%c %3d %3d %3d %3d %3d %4d %4d %4d %4d %4d %4d %5d\n",
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dchr[sp->sct_type].d_mnem,
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sp->sct_own, roundintby((int)sp->sct_effic, acc / 2),
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