(opt_SHIP_DECAY, Options, shiprepair): Remove option SHIP_DECAY.

This commit is contained in:
Markus Armbruster 2004-05-09 19:06:48 +00:00
parent cca6abf934
commit 07f5489977
5 changed files with 0 additions and 45 deletions

View file

@ -301,41 +301,6 @@ shiprepair(register struct shpstr *ship, struct natstr *np,
w_p_eff = 20 + (mp->m_lcm + 2 * mp->m_hcm);
if (sp->sct_type != SCT_HARBR) {
int abs_max, amt;
if (ship->shp_glim > 0) {
abs_max = vl_find(V_MILIT, mp->m_vtype,
mp->m_vamt, (int)mp->m_nv);
amt = ship->shp_item[I_MILIT];
} else {
abs_max = vl_find(V_CIVIL, mp->m_vtype,
mp->m_vamt, (int)mp->m_nv);
amt = ship->shp_item[I_CIVIL];
if (abs_max == 0) {
abs_max = vl_find(V_MILIT, mp->m_vtype, mp->m_vamt,
(int)mp->m_nv);
amt = ship->shp_item[I_MILIT];
}
}
if (abs_max == 0) {
logerror("Abs max of 0 for ship %d\n", ship->shp_uid);
abs_max = 1;
}
avail -= (etus * (100 - ((amt * 100) / abs_max))) / 7;
/* think of it as entropy in action */
}
if (avail <= 0) {
if (!player->simulation) {
if (opt_SHIP_DECAY) {
ship->shp_effic += avail / w_p_eff;
}
return 1;
}
}
if ((sp->sct_off) && (sp->sct_own == ship->shp_own))
return 1;