Reimplement max_idle without a separate thread

Remove the KillIdle thread.  Add timeout to struct iop, initialized in
io_open().  Obey it in io_input() by passing it to empth_select().  If
empth_select() times out, report that back through io_input() to
recvclient() and player_login().  If player_login() receives a timeout
indication, print a message and terminate the session.  If
recvclient() receives a timeout indication, flash a message to the
player and initiate a shut down the player's session.

Create WIN32 sys/time.h to define struct timeval.  This creates some
conflicts with WIN32 windows.h definitions.  Including windows.h in
show.c and info.c creates conflicts, so remove that.  Modify service.c
to include sys/socket.h instead of windows.h to remove the conflict
with sys/time.h.
This commit is contained in:
Ron Koenderink 2009-02-01 06:22:26 -06:00 committed by Markus Armbruster
parent a7ee69d112
commit 08b9455682
17 changed files with 181 additions and 133 deletions

View file

@ -33,6 +33,7 @@
#ifndef EMPIO_H
#define EMPIO_H
#include <sys/time.h>
#define IO_READ 0x1
#define IO_WRITE 0x2
@ -46,7 +47,7 @@
#define IO_NOWAIT 0
#define IO_WAIT 1
extern struct iop *io_open(int, int, int);
extern struct iop *io_open(int, int, int, struct timeval);
extern void io_init(void);
extern int io_noblocking(struct iop *, int);
extern void io_close(struct iop *);