Reimplement max_idle without a separate thread
Remove the KillIdle thread. Add timeout to struct iop, initialized in io_open(). Obey it in io_input() by passing it to empth_select(). If empth_select() times out, report that back through io_input() to recvclient() and player_login(). If player_login() receives a timeout indication, print a message and terminate the session. If recvclient() receives a timeout indication, flash a message to the player and initiate a shut down the player's session. Create WIN32 sys/time.h to define struct timeval. This creates some conflicts with WIN32 windows.h definitions. Including windows.h in show.c and info.c creates conflicts, so remove that. Modify service.c to include sys/socket.h instead of windows.h to remove the conflict with sys/time.h.
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17 changed files with 181 additions and 133 deletions
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#ifndef EMPIO_H
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#define EMPIO_H
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#include <sys/time.h>
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#define IO_READ 0x1
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#define IO_WRITE 0x2
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#define IO_NOWAIT 0
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#define IO_WAIT 1
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extern struct iop *io_open(int, int, int);
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extern struct iop *io_open(int, int, int, struct timeval);
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extern void io_init(void);
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extern int io_noblocking(struct iop *, int);
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extern void io_close(struct iop *);
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