Reimplement max_idle without a separate thread
Remove the KillIdle thread. Add timeout to struct iop, initialized in io_open(). Obey it in io_input() by passing it to empth_select(). If empth_select() times out, report that back through io_input() to recvclient() and player_login(). If player_login() receives a timeout indication, print a message and terminate the session. If recvclient() receives a timeout indication, flash a message to the player and initiate a shut down the player's session. Create WIN32 sys/time.h to define struct timeval. This creates some conflicts with WIN32 windows.h definitions. Including windows.h in show.c and info.c creates conflicts, so remove that. Modify service.c to include sys/socket.h instead of windows.h to remove the conflict with sys/time.h.
This commit is contained in:
parent
a7ee69d112
commit
08b9455682
17 changed files with 181 additions and 133 deletions
|
@ -84,10 +84,13 @@ recvclient(char *cmd, int size)
|
|||
if (player->aborted)
|
||||
break;
|
||||
|
||||
/* Await more input */
|
||||
io_input(player->iop, IO_WAIT);
|
||||
if (io_error(player->iop) || io_eof(player->iop))
|
||||
if (io_input(player->iop, IO_WAIT) <= 0) {
|
||||
if (!io_error(player->iop) && !io_eof(player->iop)) {
|
||||
pr_flash(player, "idle connection terminated\n");
|
||||
player->state = PS_SHUTDOWN;
|
||||
}
|
||||
player->aborted = player->eof = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (player->aborted) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue