Reimplement max_idle without a separate thread

Remove the KillIdle thread.  Add timeout to struct iop, initialized in
io_open().  Obey it in io_input() by passing it to empth_select().  If
empth_select() times out, report that back through io_input() to
recvclient() and player_login().  If player_login() receives a timeout
indication, print a message and terminate the session.  If
recvclient() receives a timeout indication, flash a message to the
player and initiate a shut down the player's session.

Create WIN32 sys/time.h to define struct timeval.  This creates some
conflicts with WIN32 windows.h definitions.  Including windows.h in
show.c and info.c creates conflicts, so remove that.  Modify service.c
to include sys/socket.h instead of windows.h to remove the conflict
with sys/time.h.
This commit is contained in:
Ron Koenderink 2009-02-01 06:22:26 -06:00 committed by Markus Armbruster
parent a7ee69d112
commit 08b9455682
17 changed files with 181 additions and 133 deletions

View file

@ -1,71 +0,0 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* idle.c: Stamps out idle players. Runs at low priority
*
* Known contributors to this file:
* Dave Pare, 1994
*/
#include <config.h>
#include <time.h>
#include "empthread.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "server.h"
/*ARGSUSED*/
void
player_kill_idle(void *unused)
{
struct player *p;
time_t now;
time(&now);
while (1) {
empth_sleep(now + 60);
time(&now);
for (p = player_next(0); p != 0; p = player_next(p)) {
if (p->state == PS_SHUTDOWN) {
/*
* Player thread hung or just aborted by update or
* shutdown, we can't tell.
*/
continue;
}
if (p->curup + max_idle * 60 < now) {
p->state = PS_SHUTDOWN;
p->aborted++;
pr_flash(p, "idle connection terminated\n");
empth_wakeup(p->proc);
}
}
}
/*NOTREACHED*/
}

View file

@ -382,7 +382,6 @@ start_server(int flags)
exit(1);
empth_create(player_accept, 50 * 1024, flags, "AcceptPlayers", 0);
empth_create(player_kill_idle, 50 * 1024, flags, "KillIdle", 0);
market_init();
update_init();