Reimplement max_idle without a separate thread
Remove the KillIdle thread. Add timeout to struct iop, initialized in io_open(). Obey it in io_input() by passing it to empth_select(). If empth_select() times out, report that back through io_input() to recvclient() and player_login(). If player_login() receives a timeout indication, print a message and terminate the session. If recvclient() receives a timeout indication, flash a message to the player and initiate a shut down the player's session. Create WIN32 sys/time.h to define struct timeval. This creates some conflicts with WIN32 windows.h definitions. Including windows.h in show.c and info.c creates conflicts, so remove that. Modify service.c to include sys/socket.h instead of windows.h to remove the conflict with sys/time.h.
This commit is contained in:
parent
a7ee69d112
commit
08b9455682
17 changed files with 181 additions and 133 deletions
|
@ -1,71 +0,0 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See files README, COPYING and CREDITS in the root of the source
|
||||
* tree for related information and legal notices. It is expected
|
||||
* that future projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* idle.c: Stamps out idle players. Runs at low priority
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Dave Pare, 1994
|
||||
*/
|
||||
|
||||
#include <config.h>
|
||||
|
||||
#include <time.h>
|
||||
#include "empthread.h"
|
||||
#include "optlist.h"
|
||||
#include "player.h"
|
||||
#include "prototypes.h"
|
||||
#include "server.h"
|
||||
|
||||
/*ARGSUSED*/
|
||||
void
|
||||
player_kill_idle(void *unused)
|
||||
{
|
||||
struct player *p;
|
||||
time_t now;
|
||||
|
||||
time(&now);
|
||||
while (1) {
|
||||
empth_sleep(now + 60);
|
||||
time(&now);
|
||||
for (p = player_next(0); p != 0; p = player_next(p)) {
|
||||
if (p->state == PS_SHUTDOWN) {
|
||||
/*
|
||||
* Player thread hung or just aborted by update or
|
||||
* shutdown, we can't tell.
|
||||
*/
|
||||
continue;
|
||||
}
|
||||
if (p->curup + max_idle * 60 < now) {
|
||||
p->state = PS_SHUTDOWN;
|
||||
p->aborted++;
|
||||
pr_flash(p, "idle connection terminated\n");
|
||||
empth_wakeup(p->proc);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*NOTREACHED*/
|
||||
}
|
|
@ -382,7 +382,6 @@ start_server(int flags)
|
|||
exit(1);
|
||||
|
||||
empth_create(player_accept, 50 * 1024, flags, "AcceptPlayers", 0);
|
||||
empth_create(player_kill_idle, 50 * 1024, flags, "KillIdle", 0);
|
||||
|
||||
market_init();
|
||||
update_init();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue