diff --git a/info/version.t b/info/version.t index 734f64f0..fc71850d 100644 --- a/info/version.t +++ b/info/version.t @@ -12,8 +12,7 @@ For example: .s1 .EX version .NF -Empire 4.2.23 -(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.23) +Wolfpack Empire 4.3.10 The following parameters have been set for this game: World size is 64 by 32. @@ -22,7 +21,7 @@ By default, countries use their own coordinate system. An Empire time unit is 10 seconds long. Use the 'update' command to find out the time of the next update. -The current time is Sun Oct 23 10:16:35. +The current time is Tue Jul 10 23:09:03. An update consists of 60 empire time units. Each country is allowed to be logged in 1440 minutes a day. It takes 8.33 civilians to produce a BTU in one time unit. @@ -48,28 +47,59 @@ Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00. Sectors Ships Planes Units Maximum mobility 127 127 127 127 Max mob gain per update 60 90 60 60 +Mission mobility cost -- 0 0 0 Max eff gain per update -- 100 100 100 +Maintenance cost per update -- 6.0% 6.0% 6.0% +Max interdiction range 8 8 -- 8 + +The maximum amount of mobility used for land unit combat is 5.00. Ships on autonavigation may use 6 cargo holds per ship. -Fire ranges are scaled by 1.00 +In order to build a nuke, you need 0.33 times the tech level in research + Example: In order to build a 300 tech nuke, you need 99 research + +Fire ranges are scaled by 1.00. +Flak damage is scaled by 1.75. +Torpedo damage is 2d40+38. +The attack factor for para & assault troops is 0.50. +12% of fallout leaks into each surrounding sector. +Fallout decays by 28% per update + +Damage to Spills to + Sector People Mater. Ships Planes LandU. +Sector -- 100% 100% 0% 4% 30% +People 10% -- -- -- -- -- +Materials 10% -- -- -- -- -- +Efficiency 10% -- -- -- -- -- +Ships 10% 100% 100% -- 0% 0% +Planes 10% 0% 0% -- -- -- +Land units 10% 0% 100% -- 0% 0% + +You can have at most 640 BTUs. +You are disconnected after 15 minutes of idle time. Options enabled in this game: - ALL_BLEED, BLITZ, BRIDGETOWERS, DEMANDUPDATE, EASY_BRIDGES, FALLOUT, - GODNEWS, INTERDICT_ATT, LANDSPIES, LOANS, NEUTRON, NO_PLAGUE, NOFOOD, - NOMOBCOST, PINPOINTMISSILE, SAIL, SHOWPLANE, TREATIES, UPDATESCHED + ALL_BLEED, BLITZ, BRIDGETOWERS, EASY_BRIDGES, FALLOUT, GODNEWS, + INTERDICT_ATT, LANDSPIES, LOANS, NOFOOD, NOMOBCOST, NO_PLAGUE, + PINPOINTMISSILE, SAIL, SHOWPLANE, TREATIES Options disabled in this game: - BIG_CITY, DEFENSE_INFRA, DRNUKE, FUEL, GO_RENEW, GUINEA_PIGS, HIDDEN, - LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, NO_HCMS, NO_LCMS, - NO_OIL, NONUKES, RES_POP, SLOW_WAR, SUPER_BARS, TECH_POP, TRADESHIPS + AUTO_POWER, FUEL, GO_RENEW, GUINEA_PIGS, HIDDEN, LOSE_CONTACT, MARKET, + MOB_ACCESS, NO_FORT_FIRE, RES_POP, SLOW_WAR, SUPER_BARS, TECH_POP, + TRADESHIPS See "info Options" for a detailed list of options and descriptions. The person to annoy if something goes wrong is: John Doe (johndoe@bar.edu). -You can get your own copy of the source using: - http://www.wolfpackempire.com/ + +You can get your own copy of the source from http://www.wolfpackempire.com/ + +Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, + Ken Stevens, Steve McClure +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. .FI .s1 .SA "Innards, Basics, Playing"