Consistently consider a nation bankrupt when its treasury is

negative.  Some places considered $0 as bankrupt, some didn't.  Fix
the ones that did:
(repo_list): report command misreported countries with $0 as broke.
(init_nats): If you had $0, logging out and back in bankrupted you.
(produce_sect, upd_ship): Failed to build sectors and produce stuff
for countries with $0.
This commit is contained in:
Markus Armbruster 2007-12-08 14:46:40 +00:00
parent a71ec1459d
commit 09a842c1a0
4 changed files with 6 additions and 6 deletions

View file

@ -327,7 +327,7 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2])
desig = sp->sct_type;
if ((sp->sct_effic < 100 || sp->sct_type != sp->sct_newtype) &&
np->nat_money > 0) {
np->nat_money >= 0) {
neweff = upd_buildeff(np, sp, &work, vec, etu, &desig, sctwork,
&cost);
bp_put_items(bp, sp, vec);
@ -354,7 +354,7 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2])
*/
if (neweff >= 60) {
if (np->nat_money > 0 && dchr[desig].d_prd >= 0)
if (np->nat_money >= 0 && dchr[desig].d_prd >= 0)
work -= produce(np, sp, vec, work, desig, neweff,
&pcost, &amount);
bp_put_items(bp, sp, vec);