Fix some argument prompts to end in one space
Corrects first argument of collect and show, and second argument of assault, follow, mine, lmine and mobquota.
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a1f4dc9592
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6 changed files with 7 additions and 7 deletions
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@ -55,7 +55,7 @@ mine(void)
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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return RET_SYN;
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mines = onearg(player->argp[2],
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"Drop how many mines from each ship? ");
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"Drop how many mines from each ship? ");
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if (mines <= 0)
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return RET_SYN;
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while (nxtitem(&ni, &ship)) {
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@ -126,7 +126,7 @@ landmine(void)
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if (sect.sct_own == sect.sct_oldown)
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pr("There are currently %d mines in %s\n",
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sect.sct_mines, xyas(sect.sct_x, sect.sct_y, player->cnum));
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sprintf(prompt, "Drop how many mines from %s? ", prland(&land));
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sprintf(prompt, "Drop how many mines from %s? ", prland(&land));
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mines_wanted = onearg(player->argp[2], prompt);
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if (!check_land_ok(&land))
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continue;
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