Fix some argument prompts to end in one space

Corrects first argument of collect and show, and second argument of
assault, follow, mine, lmine and mobquota.
This commit is contained in:
Markus Armbruster 2008-05-10 18:52:29 +02:00
parent a1f4dc9592
commit 0a61f8eb78
6 changed files with 7 additions and 7 deletions

View file

@ -55,7 +55,7 @@ mine(void)
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
mines = onearg(player->argp[2],
"Drop how many mines from each ship? ");
"Drop how many mines from each ship? ");
if (mines <= 0)
return RET_SYN;
while (nxtitem(&ni, &ship)) {
@ -126,7 +126,7 @@ landmine(void)
if (sect.sct_own == sect.sct_oldown)
pr("There are currently %d mines in %s\n",
sect.sct_mines, xyas(sect.sct_x, sect.sct_y, player->cnum));
sprintf(prompt, "Drop how many mines from %s? ", prland(&land));
sprintf(prompt, "Drop how many mines from %s? ", prland(&land));
mines_wanted = onearg(player->argp[2], prompt);
if (!check_land_ok(&land))
continue;