Update info BTU on Empire clock and work percentage
Work percentage should have been documented in commit233fce87
, v4.3.0. Empire clock should have been documented in commitd3e0597f
, v4.3.10. (cherry picked from commit4a67080656
)
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1 changed files with 23 additions and 20 deletions
43
info/BTU.t
43
info/BTU.t
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@ -14,7 +14,7 @@ do.
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BTUs are generated in real-time based on the number of civilians that
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are in your capital. Every time you log out and in again, the server
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calculates how long you've been away, and based on that time awards
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you a certain number of BTUs.
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you a certain number of BTUs. The same happens at the update.
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.s1
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Here is the procedure for determining how many BTUs you get:
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.nf
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@ -27,43 +27,46 @@ they are automatically set back to the maximum.
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(2) Find out how many civs are required to make one BTU in one time unit.
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The "version" command will tell you how many civilians are required to
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produce one BTU in one Empire Time Unit (ETU).
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produce one BTU in one Empire Time Unit (ETU) in a perfectly efficient
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capital.
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(3) Calculate how many BTUs your cap produces in one time unit.
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(3) Calculate how efficiently your capital makes BTUs. A proper
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capital's BTU efficiency is sector efficiency times work percentage,
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but at least 0.5%. A mountain capital's BTU efficiency is always
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0.5%.
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(4) Calculate how many BTUs your capital produces in one time unit.
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Divide the number of civs generating BTUs (step 1) by the number of
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civs required to produce one BTU in one time unit (step 2). If your
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capital is in a mountain or has zero efficiency, then multiply by
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1/200. Otherwise, multiply by (sector efficiency) / 100. Note that
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0% capitals and mountains generate BTUs as if they were 0.5% capitals.
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civs required to produce one BTU in one time unit (step 2). Multiply
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by efficiency (step 3).
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(4) Find out how many time units have passed.
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(5) Find out how many time units have passed since you last got BTUs.
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A fixed number of ETUs elapse between updates. The \*Qversion\*U
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command shows how many.
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(5) Calculate how many BTUs you get.
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Multiply the number of BTUs your cap produces in one ETU (step 3) by
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the number of ETUs which have passed (step 4). This is how many BTUs
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(6) Calculate how many BTUs you get.
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Multiply the number of BTUs your cap produces in one ETU (step 4) by
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the number of ETUs which have passed (step 5). This is how many BTUs
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you get. Note that there is a limit to how many BTUs you can have at
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any given time. This number is usually 640 but can be changed by the deity.
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EXAMPLE: say you had a 100% capital containing 500 civs.
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Suppose that version said:
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EXAMPLE: say your capital is in perfect condition (100% efficiency and
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work), and has 500 civilians. Suppose that version said:
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It takes 25.00 civilians to produce a BTU in one time unit
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Then first you would divide 500 by 25 to get 20. Now since your cap
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is 100% efficient, you would multiply 20 by (100/100) and so the civs
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in your cap would produce 20 BTUs per time unit. Now suppose that
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is 100% efficient and 100% working, its BTU efficiency is 100% * 100%
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= 100%, i.e. your capital makes 20 BTUs per ETU. Now suppose that
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version said:
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An update consists of 60 empire time units.
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and suppose that exactly that many had passed since the last time you
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logged on.
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Lastly, we multiply 20 by 60 to get 1200 BTUs. But since the
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maximum is 640, we would have 640 BTUs. Note that if your capital had
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been in a mountain sector, then you would have only gotten 6 BTUs in
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24 hours.
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got BTUs. You multiply 20 by 60 and get 1200 BTUs. But since the
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maximum is 640, you'd have 640 BTUs. Note that if your capital were a
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mountain sector, it would make only 20 * 0.5% = 0.1 BTUs per time
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unit. You'd get only 6 BTUs then.
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.fi
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.s1
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.SA "Innards, version, Time, Playing"
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