info/Products: Don't call sector p.e. "level p.e."
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -57,16 +57,16 @@ Mining a \*Qnatural resource\*U such as fertility
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takes one unit of work;
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e.g., it takes 1 unit of work per unit of food produced.
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.s1
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How many products each unit of production makes depends on the level
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How many products each unit of production makes depends on the
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production efficiency, which is the product's level p.e. (shown by
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"show product") times the sector type's p.e. (shown by "show sect
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capabilities"). Production requires a level p.e. above zero, obviously.
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capabilities"). Production requires a p.e. above zero, obviously.
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.s1
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Say your country is at tech level 25. Then your agribusinesses' level
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Say your country is at tech level 25. Then your agribusinesses'
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p.e. is (25+10)/(25+20) * 900% = 7, i.e. they'll make 7 food per unit
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of production. Your shell industries' level p.e. is only
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of production. Your shell industries' p.e. is only
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(25-20)/(25-10) * 100% = 1/3, i.e. they'll make 1 shell per three
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units of production. Your uranium mines can't produce at all, because
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their level p.e. is negative.
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their p.e. is negative.
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.s1
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.SA "Producing, Updates, Item-types"
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