Document not to edit this file to customize a game.
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@ -39,6 +39,10 @@
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# Available flags are in land_chr_flags[]. info Unit-types should
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# Available flags are in land_chr_flags[]. info Unit-types should
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# document them all.
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# document them all.
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# Do not edit this file to customize a game! Create your own custom
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# configuration file(s), best next to your econfig, and name them in
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# econfig key config_tables.
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config land-chr
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config land-chr
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type name l_b h_b tech cost ...
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type name l_b h_b tech cost ...
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0 "cav cavalry" 10 5 30 500
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0 "cav cavalry" 10 5 30 500
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# Available flags are in nuke_chr_flags[]. info Nuke-types should
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# Available flags are in nuke_chr_flags[]. info Nuke-types should
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# document them all.
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# document them all.
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# Do not edit this file to customize a game! Create your own custom
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# configuration file(s), best next to your econfig, and name them in
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# econfig key config_tables.
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config nuke-chr
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config nuke-chr
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type name l_b h_b o_b r_b bla dam cost tech wei flags
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type name l_b h_b o_b r_b bla dam cost tech wei flags
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0 "10kt fission" 50 50 25 70 3 70 10000 280 4 ()
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0 "10kt fission" 50 50 25 70 3 70 10000 280 4 ()
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# Note if a flag missile is set, then flag VTOL will automatically be
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# Note if a flag missile is set, then flag VTOL will automatically be
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# set by init_plchr().
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# set by init_plchr().
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# Do not edit this file to customize a game! Create your own custom
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# configuration file(s), best next to your econfig, and name them in
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# econfig key config_tables.
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config plane-chr
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config plane-chr
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type name l_b h_b cre tech cost ...
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type name l_b h_b cre tech cost ...
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0 "f1 Sopwith Camel" 8 2 1 50 400
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0 "f1 Sopwith Camel" 8 2 1 50 400
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# non-zero amount of those things. Also note that if nplanes > 0 and
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# non-zero amount of those things. Also note that if nplanes > 0 and
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# flag plane is not set, then flag miss will automatically be set.
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# flag plane is not set, then flag miss will automatically be set.
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# Do not edit this file to customize a game! Create your own custom
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# configuration file(s), best next to your econfig, and name them in
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# econfig key config_tables.
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config ship-chr
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config ship-chr
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type name l_b h_b tech cost ...
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type name l_b h_b tech cost ...
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0 "fb fishing boat" 25 15 0 180
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0 "fb fishing boat" 25 15 0 180
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