Document not to edit this file to customize a game.

This commit is contained in:
Markus Armbruster 2006-02-23 07:36:31 +00:00
parent 91f88cf2ba
commit 0bb11049f4
4 changed files with 16 additions and 0 deletions

View file

@ -39,6 +39,10 @@
# Available flags are in land_chr_flags[]. info Unit-types should # Available flags are in land_chr_flags[]. info Unit-types should
# document them all. # document them all.
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key config_tables.
config land-chr config land-chr
type name l_b h_b tech cost ... type name l_b h_b tech cost ...
0 "cav cavalry" 10 5 30 500 0 "cav cavalry" 10 5 30 500

View file

@ -36,6 +36,10 @@
# Available flags are in nuke_chr_flags[]. info Nuke-types should # Available flags are in nuke_chr_flags[]. info Nuke-types should
# document them all. # document them all.
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key config_tables.
config nuke-chr config nuke-chr
type name l_b h_b o_b r_b bla dam cost tech wei flags type name l_b h_b o_b r_b bla dam cost tech wei flags
0 "10kt fission" 50 50 25 70 3 70 10000 280 4 () 0 "10kt fission" 50 50 25 70 3 70 10000 280 4 ()

View file

@ -44,6 +44,10 @@
# Note if a flag missile is set, then flag VTOL will automatically be # Note if a flag missile is set, then flag VTOL will automatically be
# set by init_plchr(). # set by init_plchr().
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key config_tables.
config plane-chr config plane-chr
type name l_b h_b cre tech cost ... type name l_b h_b cre tech cost ...
0 "f1 Sopwith Camel" 8 2 1 50 400 0 "f1 Sopwith Camel" 8 2 1 50 400

View file

@ -46,6 +46,10 @@
# non-zero amount of those things. Also note that if nplanes > 0 and # non-zero amount of those things. Also note that if nplanes > 0 and
# flag plane is not set, then flag miss will automatically be set. # flag plane is not set, then flag miss will automatically be set.
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key config_tables.
config ship-chr config ship-chr
type name l_b h_b tech cost ... type name l_b h_b tech cost ...
0 "fb fishing boat" 25 15 0 180 0 "fb fishing boat" 25 15 0 180