Simplify mapdist()

It became needlessly complicated in 4.0.1 to fix a "bug in mapdist not
taking world edges into account nicely enough."  That "fix" had no
effect, which was good, because it wasn't broken.
This commit is contained in:
Markus Armbruster 2008-08-31 09:53:33 -04:00
parent 7803cd9dd1
commit 0bc3cb460a

View file

@ -70,10 +70,6 @@ mapdist(int x1, int y1, int x2, int y2)
{ {
int dx, dy; int dx, dy;
x1 = x1 % WORLD_X;
y1 = y1 % WORLD_Y;
x2 = x2 % WORLD_X;
y2 = y2 % WORLD_Y;
dx = deltax(x1, x2); dx = deltax(x1, x2);
dy = deltay(y1, y2); dy = deltay(y1, y2);
if (dx > dy) if (dx > dy)