(add, plane_bomb, pinflak_planedamage, doship, dounit, doplane, laun)
(launch_sat, scra, scut, scuttle_ship, scuttle_land, knockdown) (ac_planedamage, detonate, attack_val, defense_val, air_damage) (msl_intercept, msl_launch_mindam, pln_prewrite, shp_prewrite): Simplify unit destruction: just zero efficiency, leave makelost() etc. to the prewrite callback.
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1b94ddedc3
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0c1bd8e98b
14 changed files with 26 additions and 98 deletions
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@ -301,9 +301,7 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
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continue;
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if (roll(100) >= damage)
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continue;
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makelost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid,
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nuke.nuk_x, nuke.nuk_y);
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nuke.nuk_own = 0;
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nuke.nuk_effic = 0;
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if (own == bombown) {
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mpr(bombown, "%s at %s destroyed\n",
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prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
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