There's no reason to include <time.h> in empio.h, except it's missing
in a couple of other files. Include it where it's needed.
This commit is contained in:
parent
3b90d0cb81
commit
0d267e0b24
9 changed files with 15 additions and 12 deletions
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@ -34,8 +34,6 @@
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#ifndef _EMPIO_H_
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#define _EMPIO_H_
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#include <time.h> /* struct timeval */
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#define IO_READ 0x1
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#define IO_WRITE 0x2
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#define IO_NEWSOCK 0x4
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@ -36,17 +36,18 @@
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#include <config.h>
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#include "misc.h"
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#include "player.h"
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#include <errno.h>
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#include <string.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include <time.h>
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#if !defined(_WIN32)
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#include <dirent.h>
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#else
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#include <windows.h>
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#endif
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#include "misc.h"
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#include "player.h"
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#include "commands.h"
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#include "optlist.h"
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@ -33,6 +33,8 @@
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#include <config.h>
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#include <stdio.h>
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#include <time.h>
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#include "misc.h"
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#include "player.h"
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#include "nsc.h"
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@ -42,8 +44,6 @@
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#include "server.h"
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#include "prototypes.h"
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#include <stdio.h>
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int
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mobupdate(void)
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{
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@ -33,15 +33,15 @@
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#include <config.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <time.h>
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#include "misc.h"
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#include "player.h"
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#include "tel.h"
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#include "commands.h"
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#include "optlist.h"
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#include <errno.h>
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#include <fcntl.h>
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/*
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* Enable / disable logins and set the message of the day.
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*/
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@ -35,6 +35,7 @@
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#include <stdio.h>
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#include <sys/types.h>
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#include <time.h>
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#include "misc.h"
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#include "player.h"
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#include "commands.h"
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@ -37,10 +37,10 @@
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#include "misc.h"
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#include "tel.h"
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#include <stdio.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <time.h>
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#if !defined(_WIN32)
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#include <sys/file.h>
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#include <unistd.h>
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#endif
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#include "update.h"
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@ -33,6 +33,7 @@
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#include <config.h>
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#include <time.h>
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#include "misc.h"
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#include "player.h"
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#include "empio.h"
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@ -34,10 +34,11 @@
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#include <config.h>
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#include <stdio.h>
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#include <time.h>
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#include "misc.h"
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#include "player.h"
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#include "empthread.h"
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#include <stdio.h>
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#include "prototypes.h"
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#include "optlist.h"
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#include "server.h"
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@ -39,6 +39,7 @@
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#ifndef _WIN32
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#include <sys/wait.h>
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#endif
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#include <time.h>
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#include "misc.h"
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#include "player.h"
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#include "empthread.h"
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