Belatedly remove ROLLOVER_AVAIL and PLANENAMES.
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1 changed files with 2 additions and 4 deletions
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@ -24,7 +24,7 @@ NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
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TRADESHIPS: you can build/nav/scuttle trade ships to make money
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TRADESHIPS: you can build/nav/scuttle trade ships to make money
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FUEL: ships need fuel to gain mobility
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FUEL: ships need fuel to gain mobility
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RES_POP: Research affects max sector population.
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RES_POP: Research affects max sector population.
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NOFOOD No food is required.
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NOFOOD: No food is required.
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BLITZ: Turns NOFOOD option on and players get infinite BTU's.
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BLITZ: Turns NOFOOD option on and players get infinite BTU's.
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NONUKES: No nuclear weapons
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NONUKES: No nuclear weapons
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NO_PLAGUE: Plague is disabled.
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NO_PLAGUE: Plague is disabled.
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@ -37,10 +37,9 @@ HIDDEN: Hides information about countries you haven't contacted
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LOSE_CONTACT: In HIDDEN, lose contact after a few updates
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LOSE_CONTACT: In HIDDEN, lose contact after a few updates
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ORBIT: Satellites can orbit the planet
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ORBIT: Satellites can orbit the planet
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BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
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BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
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INTERDICT_ATT Interdict units & mil as they move in after an attack
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INTERDICT_ATT: Interdict units & mil as they move in after an attack
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The following options were introduced in the Empire4 Server:
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The following options were introduced in the Empire4 Server:
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ROLLOVER_AVAIL: Unused production avail is rolled over across updates.
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BRIDGETOWERS: You can build bridge towers, which allow you to build
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BRIDGETOWERS: You can build bridge towers, which allow you to build
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bridges from them.
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bridges from them.
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DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
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DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
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@ -52,7 +51,6 @@ MOB_ACCESS: Allows real-time updating of mobility.
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MARKET: Time-delay market and trade.
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MARKET: Time-delay market and trade.
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LOANS: Allows S&L type interaction between countries.
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LOANS: Allows S&L type interaction between countries.
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LANDSPIES: Creates land unit style spies.
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LANDSPIES: Creates land unit style spies.
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PLANENAMES: Shows real names for planes.
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NO_FORT_FIRE: Forts cannot fire.
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NO_FORT_FIRE: Forts cannot fire.
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NO_LCMS: The game doesn't need lcms to be played.
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NO_LCMS: The game doesn't need lcms to be played.
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NO_HCMS: The game doesn't need hcms to be played.
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NO_HCMS: The game doesn't need hcms to be played.
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