(main): Initialize game_turn to one instead of zero.

This commit is contained in:
Markus Armbruster 2007-07-27 18:23:03 +00:00
parent c329f882a2
commit 0eeed1c920

View file

@ -83,7 +83,7 @@ main(int argc, char *argv[])
char buf[255];
char *filename;
int x, y;
struct gamestr *game;
struct gamestr game;
struct natstr nat;
struct realmstr realm;
struct sctstr sct;
@ -145,7 +145,10 @@ main(int argc, char *argv[])
exit(1);
}
}
ef_extend(EF_GAME, 1);
memset(&game, 0, sizeof(game));
game.ef_type = EF_GAME;
game.game_turn = 1;
ef_write(EF_GAME, 0, &game);
memset(&nat, 0, sizeof(nat));
nat.ef_type = EF_NATION;
strcpy(nat.nat_cnam, "POGO");