From 0f2cfef5991abfc54c2f13c96cae9ed9b179a738 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Wed, 14 Jun 2006 18:22:28 +0000 Subject: [PATCH] Update for 4.3.6. --- doc/CHANGES4.X | 49 +++++++++++++++++++++++++++++++++++++++++++++++++ info/Empire4.t | 49 +++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 98 insertions(+) diff --git a/doc/CHANGES4.X b/doc/CHANGES4.X index dd7a4fd3..a5afa55d 100644 --- a/doc/CHANGES4.X +++ b/doc/CHANGES4.X @@ -1,3 +1,52 @@ +Changes to Empire 4.3.6 - Wed Jun 14 18:18:34 UTC 2006 + * Spy planes and satellites can no longer spot landspies. + * Spy planes can now spot surface ships at sea. They can no longer + spot land units loaded on ships or land units. + * Fix train retreat mobility cost, and don't permit retreat off rail. + * Change maximum population to 100 for plains (was 49), mountains + (was 99), bridge spans and bridge towers (was 999), and to 1000 for + the other habitable sector types (was 999). + * Let minesweepers navigate at the speed their stats indicate by + letting them sweep on the move at no extra mobility charge. + * Reduce chance for planes to abort from 100-eff (if eff<80) to + 80-eff. This should make it easier to punch through air defense, + flak in particular, and increase the risk of getting shot down. + * Ship and land unit flak intensity is now proportional to efficiency. + * Ship and land unit flak intensity is no longer scaled by the tech + of the owner of the last thing firing. It's still scaled by each + thing's tech. + * All ships and land units firing flak now spot the plane and are + spotted by the plane. Previously, spotting stopped as soon as flak + maxed out. + * Inefficient land units were overcharged mobility when reacting. + Broken when Empire3 changed land unit mobility use not to depend on + efficiency, except for supply units. + * New journal file to log complete player input plus selected + important events. Controlled by new econfig key keep_journal, off + by default. + * Fix unsafe shutdown on SIGINT and SIGTERM. + * Fix land unit path finding: paths weren't always cheapest (broken + in 4.0.2), and trains could be sent down paths without rail (never + worked). Also fixes unit reaction path cost. + * Improved custom table reader can now deal with sector, item, + product and infrastructure tables more comfortably. + * Remove option BIG_CITY. Deities can load a suitable sect table to + get the same effect. + * Many more selectors can now be compared with names, not just + numbers. This includes nations, e.g. census ?old=Mirkwood. Does + not fully work for queer names like &&&. + * Let land units on missions support, just like ships. + * Don't let units loaded on a train react. + * Change update sequence to repair ships, planes and land units after + sectors produce. This makes repairs use new avail instead of old. + * Let players stop and start units. + * Remove budget priorities. + * Make plane report easier to understand. + * Change land report to show carriers in the same format as plane and + nuke report do. + * Code cleanup. + * Minor info file and manual page fixes. + Changes to Empire 4.3.5 - Sun May 28 07:49:54 UTC 2006 * In conditionals, ~ compared to a string selector now stands for an empty string. diff --git a/info/Empire4.t b/info/Empire4.t index 3172d92e..48fdde94 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -7,6 +7,55 @@ new Empire4 Server. This outlines the various changes and how they will affect you, the player. These were coded as the Wolfpack project, and bug-reports should be sent to . .NF +Changes to Empire 4.3.6 - Wed Jun 14 18:18:34 UTC 2006 + * Spy planes and satellites can no longer spot landspies. + * Spy planes can now spot surface ships at sea. They can no longer + spot land units loaded on ships or land units. + * Fix train retreat mobility cost, and don't permit retreat off rail. + * Change maximum population to 100 for plains (was 49), mountains + (was 99), bridge spans and bridge towers (was 999), and to 1000 for + the other habitable sector types (was 999). + * Let minesweepers navigate at the speed their stats indicate by + letting them sweep on the move at no extra mobility charge. + * Reduce chance for planes to abort from 100-eff (if eff<80) to + 80-eff. This should make it easier to punch through air defense, + flak in particular, and increase the risk of getting shot down. + * Ship and land unit flak intensity is now proportional to efficiency. + * Ship and land unit flak intensity is no longer scaled by the tech + of the owner of the last thing firing. It's still scaled by each + thing's tech. + * All ships and land units firing flak now spot the plane and are + spotted by the plane. Previously, spotting stopped as soon as flak + maxed out. + * Inefficient land units were overcharged mobility when reacting. + Broken when Empire3 changed land unit mobility use not to depend on + efficiency, except for supply units. + * New journal file to log complete player input plus selected + important events. Controlled by new econfig key keep_journal, off + by default. + * Fix unsafe shutdown on SIGINT and SIGTERM. + * Fix land unit path finding: paths weren't always cheapest (broken + in 4.0.2), and trains could be sent down paths without rail (never + worked). Also fixes unit reaction path cost. + * Improved custom table reader can now deal with sector, item, + product and infrastructure tables more comfortably. + * Remove option BIG_CITY. Deities can load a suitable sect table to + get the same effect. + * Many more selectors can now be compared with names, not just + numbers. This includes nations, e.g. census ?old=Mirkwood. Does + not fully work for queer names like &&&. + * Let land units on missions support, just like ships. + * Don't let units loaded on a train react. + * Change update sequence to repair ships, planes and land units after + sectors produce. This makes repairs use new avail instead of old. + * Let players stop and start units. + * Remove budget priorities. + * Make plane report easier to understand. + * Change land report to show carriers in the same format as plane and + nuke report do. + * Code cleanup. + * Minor info file and manual page fixes. + Changes to Empire 4.3.5 - Sun May 28 07:49:54 UTC 2006 * In conditionals, ~ compared to a string selector now stands for an empty string.