(do_unit_move): New, create from common code in navi() and march().
(navi, move): Use do_unit_move(), remove unneeded code. (switch_leader, pr_leader_change, get_leader): Make static as only called from marc.c.
This commit is contained in:
parent
d57a57155c
commit
0fda2a608a
3 changed files with 136 additions and 203 deletions
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@ -62,9 +62,8 @@ extern int display_mark(i_type, int);
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extern int want_to_abandon(struct sctstr *, i_type, int, struct lndstr *);
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extern int want_to_abandon(struct sctstr *, i_type, int, struct lndstr *);
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extern int would_abandon(struct sctstr *, i_type, int, struct lndstr *);
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extern int would_abandon(struct sctstr *, i_type, int, struct lndstr *);
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extern int nav_map(int, int, int);
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extern int nav_map(int, int, int);
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extern void switch_leader(struct emp_qelem *list, int uid);
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extern int do_unit_move(struct emp_qelem *land_list, int *together,
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extern struct empobj *get_leader(struct emp_qelem *list);
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double *minmob, double *maxmob);
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extern void pr_leader_change(struct empobj *leader);
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extern int count_pop(int);
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extern int count_pop(int);
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extern int scuttle_tradeship(struct shpstr *, int);
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extern int scuttle_tradeship(struct shpstr *, int);
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extern void scuttle_ship(struct shpstr *);
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extern void scuttle_ship(struct shpstr *);
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@ -50,17 +50,6 @@ march(void)
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struct emp_qelem land_list;
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struct emp_qelem land_list;
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double minmob, maxmob;
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double minmob, maxmob;
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int together;
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int together;
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char *cp = NULL;
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int leader_uid;
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struct empobj *leader;
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int dir;
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int stopping = 0;
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int skip = 0;
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char buf[1024];
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char prompt[128];
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char scanspace[1024];
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char bmap_flag;
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int ac;
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if (!snxtitem(&ni_land, EF_LAND, player->argp[1]))
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if (!snxtitem(&ni_land, EF_LAND, player->argp[1]))
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return RET_SYN;
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return RET_SYN;
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@ -70,127 +59,5 @@ march(void)
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pr("No lands\n");
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pr("No lands\n");
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return RET_FAIL;
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return RET_FAIL;
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}
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}
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leader = get_leader(&land_list);
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return do_unit_move(&land_list, &together, &minmob, &maxmob);
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leader_uid = leader->uid;
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pr("Leader is %s\n", obj_nameof(leader));
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if (player->argp[2]) {
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strcpy(buf, player->argp[2]);
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if (!(cp = lnd_path(together, (struct lndstr *)leader, buf)))
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cp = player->argp[2];
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}
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while (!QEMPTY(&land_list)) {
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char dp[80];
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if (cp == NULL || *cp == '\0' || stopping) {
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stopping = 0;
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lnd_mar(&land_list, &minmob, &maxmob, &together, player->cnum);
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if (QEMPTY(&land_list)) {
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pr("No lands left\n");
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return RET_OK;
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}
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leader = get_leader(&land_list);
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if (leader->uid != leader_uid) {
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leader_uid = leader->uid;
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pr_leader_change(leader);
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stopping = 1;
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continue;
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}
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if (!skip)
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nav_map(leader->x, leader->y, 1);
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else
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skip = 0;
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sprintf(prompt, "<%.1f:%.1f: %s> ", maxmob,
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minmob, xyas(leader->x, leader->y, player->cnum));
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cp = getstring(prompt, buf);
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/* Just in case any of our lands were shelled while we were at the
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* prompt, we call lnd_mar() again.
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*/
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lnd_mar(&land_list, &minmob, &maxmob, &together, player->cnum);
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if (QEMPTY(&land_list)) {
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pr("No lands left\n");
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return RET_OK;
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}
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leader = get_leader(&land_list);
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if (leader->uid != leader_uid) {
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leader_uid = leader->uid;
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pr_leader_change(leader);
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stopping = 1;
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continue;
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}
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if (cp && !(cp = lnd_path(together, (struct lndstr *)leader, buf)))
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cp = buf;
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}
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if (cp == NULL || *cp == '\0')
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cp = &dirch[DIR_STOP];
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dir = chkdir(*cp, DIR_STOP, DIR_LAST);
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if (dir >= 0) {
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stopping |=
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lnd_mar_one_sector(&land_list, dir, player->cnum, together);
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cp++;
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continue;
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}
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ac = parse(cp, player->argp, NULL, scanspace, NULL);
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if (ac <= 1) {
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sprintf(dp, "%d", leader->uid);
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player->argp[1] = dp;
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cp++;
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} else
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cp = NULL;
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bmap_flag = 0;
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switch (*player->argp[0]) {
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case 'B':
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bmap_flag = 'b';
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/*
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* fall through
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*/
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case 'M':
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do_map(bmap_flag, EF_LAND, player->argp[1], player->argp[2]);
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skip = 1;
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continue;
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case 'f':
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if (ac <= 1)
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switch_leader(&land_list, -1);
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else
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switch_leader(&land_list, atoi(player->argp[1]));
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leader = get_leader(&land_list);
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if (leader->uid != leader_uid) {
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leader_uid = leader->uid;
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pr_leader_change(leader);
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}
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continue;
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case 'i':
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lnd_list(&land_list);
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continue;
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case 'm':
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lnd_sweep(&land_list, 1, 1, player->cnum);
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stopping |= lnd_check_mines(&land_list);
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continue;
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case 'r':
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radar(EF_LAND);
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skip = 1;
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player->btused++;
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continue;
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case 'l':
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llook();
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player->btused++;
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continue;
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case 'd':
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if (ac == 2) {
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player->argp[2] = player->argp[1];
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sprintf(dp, "%d", leader->uid);
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player->argp[1] = dp;
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}
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landmine();
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skip = 1;
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player->btused++;
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continue;
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}
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direrr("`%c' to stop", 0, 0);
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pr(", `i' to list units, `f' to change leader,\n");
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pr("`r' to radar, `l' to look, `M' to map, `B' to bmap,\n");
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pr("`d' to drop mines, and `m' to minesweep\n");
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stopping = 1;
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}
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return RET_OK;
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}
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}
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@ -42,6 +42,10 @@
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#include "empobj.h"
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#include "empobj.h"
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#include "unit.h"
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#include "unit.h"
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static void pr_leader_change(struct empobj *leader);
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static struct empobj *get_leader(struct emp_qelem *list);
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static void switch_leader(struct emp_qelem *list, int uid);
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int
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int
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navi(void)
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navi(void)
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{
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{
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@ -49,6 +53,23 @@ navi(void)
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struct emp_qelem ship_list;
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struct emp_qelem ship_list;
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double minmob, maxmob;
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double minmob, maxmob;
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int together;
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int together;
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if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1]))
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return RET_SYN;
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shp_sel(&ni_ship, &ship_list);
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shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
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if (QEMPTY(&ship_list)) {
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pr("No ships\n");
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return RET_FAIL;
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}
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return do_unit_move(&ship_list, &together, &minmob, &maxmob);
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}
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int
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do_unit_move(struct emp_qelem *unit_list, int *together,
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double *minmob, double *maxmob)
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{
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char *cp = NULL;
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char *cp = NULL;
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int leader_uid;
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int leader_uid;
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struct empobj *leader;
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struct empobj *leader;
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@ -63,40 +84,44 @@ navi(void)
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char bmap_flag;
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char bmap_flag;
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int ac;
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int ac;
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if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1]))
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leader = get_leader(unit_list);
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return RET_SYN;
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shp_sel(&ni_ship, &ship_list);
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shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
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if (QEMPTY(&ship_list)) {
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pr("No ships\n");
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return RET_FAIL;
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}
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leader = get_leader(&ship_list);
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leader_uid = leader->uid;
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leader_uid = leader->uid;
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pr("Flagship is %s\n", obj_nameof(leader));
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pr("%s is %s\n",
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leader->ef_type == EF_SHIP ? "Flagship" : "Leader",
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obj_nameof(leader));
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if (player->argp[2]) {
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if (player->argp[2]) {
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strcpy(buf, player->argp[2]);
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strcpy(buf, player->argp[2]);
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if (!(cp = shp_path(together, (struct shpstr *)leader, buf)))
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if (leader->ef_type == EF_SHIP) {
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if (!(cp = shp_path(*together, (struct shpstr *)leader, buf)))
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cp = player->argp[2];
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cp = player->argp[2];
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} else {
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if (!(cp = lnd_path(*together, (struct lndstr *)leader, buf)))
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cp = player->argp[2];
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}
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}
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}
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*pt = '\0';
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*pt = '\0';
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while (!QEMPTY(&ship_list)) {
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while (!QEMPTY(unit_list)) {
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char dp[80];
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char dp[80];
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if (cp == NULL || *cp == '\0' || stopping) {
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if (cp == NULL || *cp == '\0' || stopping) {
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stopping = 0;
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stopping = 0;
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shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
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if (leader->ef_type == EF_SHIP)
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if (QEMPTY(&ship_list)) {
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shp_nav(unit_list, minmob, maxmob, together, player->cnum);
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pr("No ships left\n");
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else
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lnd_mar(unit_list, minmob, maxmob, together, player->cnum);
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if (QEMPTY(unit_list)) {
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pr("No %s left\n",
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leader->ef_type == EF_SHIP ? "ships" : "lands");
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if (strlen(pathtaken) > 0) {
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if (strlen(pathtaken) > 0) {
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pathtaken[strlen(pathtaken) - 1] = '\0';
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pathtaken[strlen(pathtaken) - 1] = '\0';
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if (strlen(pathtaken) > 0)
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if (leader->ef_type == EF_SHIP && strlen(pathtaken) > 0)
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pr("Path taken: %s\n", pathtaken);
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pr("Path taken: %s\n", pathtaken);
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}
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}
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return RET_OK;
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return RET_OK;
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}
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}
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leader = get_leader(&ship_list);
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leader = get_leader(unit_list);
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if (leader->uid != leader_uid) {
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if (leader->uid != leader_uid) {
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leader_uid = leader->uid;
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leader_uid = leader->uid;
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pr_leader_change(leader);
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pr_leader_change(leader);
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@ -105,53 +130,74 @@ navi(void)
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}
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}
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if (!skip)
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if (!skip)
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nav_map(leader->x, leader->y,
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nav_map(leader->x, leader->y,
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!(mchr[(int)leader->type].m_flags & M_SUB));
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leader->ef_type == EF_SHIP ?
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!(mchr[(int)leader->type].m_flags & M_SUB) : 1);
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else
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else
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skip = 0;
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skip = 0;
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sprintf(prompt, "<%.1f:%.1f: %s> ", maxmob,
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sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
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minmob, xyas(leader->x, leader->y, player->cnum));
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*minmob, xyas(leader->x, leader->y, player->cnum));
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cp = getstring(prompt, buf);
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cp = getstring(prompt, buf);
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/* Just in case any of our ships were shelled while we were
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/* Just in case any of our units were shelled while we were
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* at the prompt, we call shp_nav() again.
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* at the prompt, we call shp_nav() or lnd_mar() again.
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*/
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*/
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shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
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if (leader->ef_type == EF_SHIP)
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if (QEMPTY(&ship_list)) {
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shp_nav(unit_list, minmob, maxmob, together, player->cnum);
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pr("No ships left\n");
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else
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lnd_mar(unit_list, minmob, maxmob, together, player->cnum);
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if (QEMPTY(unit_list)) {
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pr("No %s left\n",
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leader->ef_type == EF_SHIP ? "ships" : "lands");
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if (strlen(pathtaken) > 0) {
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if (strlen(pathtaken) > 0) {
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pathtaken[strlen(pathtaken) - 1] = '\0';
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pathtaken[strlen(pathtaken) - 1] = '\0';
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if (strlen(pathtaken) > 0)
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if (leader->ef_type == EF_SHIP && strlen(pathtaken) > 0)
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pr("Path taken: %s\n", pathtaken);
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pr("Path taken: %s\n", pathtaken);
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}
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}
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return RET_OK;
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return RET_OK;
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}
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}
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leader = get_leader(&ship_list);
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leader = get_leader(unit_list);
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if (leader->uid != leader_uid) {
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if (leader->uid != leader_uid) {
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leader_uid = leader->uid;
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leader_uid = leader->uid;
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pr_leader_change(leader);
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pr_leader_change(leader);
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stopping = 1;
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stopping = 1;
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continue;
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continue;
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}
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}
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if (cp && !(cp = shp_path(together, (struct shpstr *)leader, buf)))
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if (leader->ef_type == EF_SHIP) {
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if (!(cp = shp_path(*together, (struct shpstr *)leader,
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buf)))
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cp = buf;
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} else {
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if (!(cp = lnd_path(*together, (struct lndstr *)leader,
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buf)))
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cp = buf;
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cp = buf;
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}
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}
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}
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if (leader->ef_type == EF_SHIP) {
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radmapnopr(leader->x, leader->y, (int)leader->effic,
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radmapnopr(leader->x, leader->y, (int)leader->effic,
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(int)techfact(leader->tech,
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(int)techfact(leader->tech,
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mchr[(int)leader->type].m_vrnge),
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mchr[(int)leader->type].m_vrnge),
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(mchr[(int)leader->type].m_flags & M_SONAR)
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(mchr[(int)leader->type].m_flags & M_SONAR)
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? techfact(leader->tech, 1.0) : 0.0);
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? techfact(leader->tech, 1.0) : 0.0);
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}
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if (cp == NULL || *cp == '\0')
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if (cp == NULL || *cp == '\0')
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cp = &dirch[DIR_STOP];
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cp = &dirch[DIR_STOP];
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dir = chkdir(*cp, DIR_STOP, DIR_VIEW);
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dir = chkdir(*cp, DIR_STOP, leader->ef_type == EF_SHIP ?
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DIR_VIEW : DIR_LAST);
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if (dir >= 0) {
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if (dir >= 0) {
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if (leader->ef_type == EF_SHIP) {
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if (dir == DIR_VIEW)
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if (dir == DIR_VIEW)
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shp_view(&ship_list);
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shp_view(unit_list);
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else {
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else {
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stopping |= shp_nav_one_sector(&ship_list, dir, player->cnum, together);
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stopping |= shp_nav_one_sector(unit_list, dir,
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player->cnum, *together);
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if (stopping != 2) {
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if (stopping != 2) {
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*pt++ = dirch[dir];
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*pt++ = dirch[dir];
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*pt = '\0';
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*pt = '\0';
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}
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}
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}
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}
|
||||||
|
} else
|
||||||
|
stopping |=
|
||||||
|
lnd_mar_one_sector(unit_list, dir, player->cnum,
|
||||||
|
*together);
|
||||||
cp++;
|
cp++;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -170,36 +216,50 @@ navi(void)
|
||||||
* fall through
|
* fall through
|
||||||
*/
|
*/
|
||||||
case 'M':
|
case 'M':
|
||||||
do_map(bmap_flag, EF_SHIP, player->argp[1], player->argp[2]);
|
do_map(bmap_flag, leader->ef_type, player->argp[1],
|
||||||
|
player->argp[2]);
|
||||||
skip = 1;
|
skip = 1;
|
||||||
continue;
|
continue;
|
||||||
case 'f':
|
case 'f':
|
||||||
if (ac <= 1)
|
if (ac <= 1)
|
||||||
switch_leader(&ship_list, -1);
|
switch_leader(unit_list, -1);
|
||||||
else
|
else
|
||||||
switch_leader(&ship_list, atoi(player->argp[1]));
|
switch_leader(unit_list, atoi(player->argp[1]));
|
||||||
leader = get_leader(&ship_list);
|
leader = get_leader(unit_list);
|
||||||
if (leader->uid != leader_uid) {
|
if (leader->uid != leader_uid) {
|
||||||
leader_uid = leader->uid;
|
leader_uid = leader->uid;
|
||||||
pr_leader_change(leader);
|
pr_leader_change(leader);
|
||||||
}
|
}
|
||||||
continue;
|
continue;
|
||||||
case 'i':
|
case 'i':
|
||||||
shp_list(&ship_list);
|
if (leader->ef_type == EF_SHIP)
|
||||||
|
shp_list(unit_list);
|
||||||
|
else
|
||||||
|
lnd_list(unit_list);
|
||||||
continue;
|
continue;
|
||||||
case 'm':
|
case 'm':
|
||||||
stopping |= shp_sweep(&ship_list, 1, 1, player->cnum);
|
if (leader->ef_type == EF_SHIP)
|
||||||
|
stopping |= shp_sweep(unit_list, 1, 1, player->cnum);
|
||||||
|
else {
|
||||||
|
lnd_sweep(unit_list, 1, 1, player->cnum);
|
||||||
|
stopping |= lnd_check_mines(unit_list);
|
||||||
|
}
|
||||||
continue;
|
continue;
|
||||||
case 'r':
|
case 'r':
|
||||||
radar(EF_SHIP);
|
radar(leader->ef_type);
|
||||||
skip = 1;
|
skip = 1;
|
||||||
player->btused++;
|
player->btused++;
|
||||||
continue;
|
continue;
|
||||||
case 'l':
|
case 'l':
|
||||||
|
if (leader->ef_type == EF_SHIP)
|
||||||
look();
|
look();
|
||||||
|
else
|
||||||
|
llook();
|
||||||
player->btused++;
|
player->btused++;
|
||||||
continue;
|
continue;
|
||||||
case 's':
|
case 's':
|
||||||
|
if (leader->ef_type != EF_SHIP)
|
||||||
|
break;
|
||||||
sona();
|
sona();
|
||||||
player->btused++;
|
player->btused++;
|
||||||
skip = 1;
|
skip = 1;
|
||||||
|
@ -210,20 +270,27 @@ navi(void)
|
||||||
sprintf(dp, "%d", leader->uid);
|
sprintf(dp, "%d", leader->uid);
|
||||||
player->argp[1] = dp;
|
player->argp[1] = dp;
|
||||||
}
|
}
|
||||||
|
if (leader->ef_type == EF_SHIP)
|
||||||
mine();
|
mine();
|
||||||
|
else
|
||||||
|
landmine();
|
||||||
skip = 1;
|
skip = 1;
|
||||||
player->btused++;
|
player->btused++;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
direrr("`%c' to stop", ", `%c' to view, ", 0);
|
direrr("`%c' to stop",
|
||||||
pr("`i' to list ships, `f' to change flagship,\n");
|
leader->ef_type == EF_SHIP ? ", `%c' to view" : NULL, NULL);
|
||||||
pr("`r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,\n");
|
pr(", `i' to list %s, `f' to change %s,\n",
|
||||||
|
leader->ef_type == EF_SHIP ? "ships" : "units",
|
||||||
|
leader->ef_type == EF_SHIP ? "flagship" : "leader");
|
||||||
|
pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
|
||||||
|
leader->ef_type == EF_SHIP ? "`s' to sonar, " : "");
|
||||||
pr("`d' to drop mines, and `m' to minesweep\n");
|
pr("`d' to drop mines, and `m' to minesweep\n");
|
||||||
stopping = 1;
|
stopping = 1;
|
||||||
}
|
}
|
||||||
if (strlen(pathtaken) > 0) {
|
if (strlen(pathtaken) > 0) {
|
||||||
pathtaken[strlen(pathtaken) - 1] = '\0';
|
pathtaken[strlen(pathtaken) - 1] = '\0';
|
||||||
if (strlen(pathtaken) > 0)
|
if (leader->ef_type == EF_SHIP && strlen(pathtaken) > 0)
|
||||||
pr("Path taken: %s\n", pathtaken);
|
pr("Path taken: %s\n", pathtaken);
|
||||||
}
|
}
|
||||||
return RET_OK;
|
return RET_OK;
|
||||||
|
@ -296,7 +363,7 @@ nav_map(int x, int y, int show_designations)
|
||||||
return RET_OK;
|
return RET_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
static void
|
||||||
pr_leader_change(struct empobj *leader)
|
pr_leader_change(struct empobj *leader)
|
||||||
{
|
{
|
||||||
pr("Changing %s to %s\n",
|
pr("Changing %s to %s\n",
|
||||||
|
@ -304,13 +371,13 @@ pr_leader_change(struct empobj *leader)
|
||||||
obj_nameof(leader));
|
obj_nameof(leader));
|
||||||
}
|
}
|
||||||
|
|
||||||
struct empobj *
|
static struct empobj *
|
||||||
get_leader(struct emp_qelem *list)
|
get_leader(struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
return &((struct ulist *)(list->q_back))->unit.gen;
|
return &((struct ulist *)(list->q_back))->unit.gen;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
static void
|
||||||
switch_leader(struct emp_qelem *list, int uid)
|
switch_leader(struct emp_qelem *list, int uid)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp, *save;
|
struct emp_qelem *qp, *save;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue