budget: Fix treasury tracking

The update simply updates each nation's nat_money as it goes.  Works.
Except it doesn't update when it runs on behalf of budget.  But it
still checks nat_money to determine whether the nation is solvent.
These checks are all broken.  Leads to massive mispredictions when
you'd go broke or solvent during a real update.

Track money unconditionally in nat_budget[].money.  Delay update of
nat_money until prod_nat().  Replace separate money[] by new
nat_budget[].start_money.  Closes bug#235.

Remaining difference between budget and update in the update test:

* #1: budget mispredicts plane #100 gets built (to be fixed)

* #2: budget shows ship, plane and land unit maintenance when broke,
      but update damages them instead (correct)

* #2: sector -14,0 converts, quadrupling its taxes (correct)

* #4 & #5: bank with dust and bars taken over by che (correct)

* #4: plague deaths (correct)

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-19 11:32:36 +02:00
parent 058268595f
commit 10789a0365
14 changed files with 78 additions and 99 deletions

View file

@ -101,10 +101,6 @@ prepare_sects(int etu)
for (n = 0; NULL != (np = getnatp(n)); n++) {
upd_slmilcosts(etu, np->nat_cnum);
pay_reserve(np, etu);
np->nat_money += nat_budget[n].mil.money;
np->nat_money += nat_budget[n].civ.money;
np->nat_money += nat_budget[n].uw.money;
np->nat_money += nat_budget[n].bars.money;
}
}
@ -123,15 +119,18 @@ tax(struct sctstr *sp, int etu, int *pop)
civ_tax /= 4;
budget->civ.count += sp->sct_item[I_CIVIL];
budget->civ.money += civ_tax;
budget->money += civ_tax;
uw_tax = (int)(0.5 + sp->sct_item[I_UW] * sp->sct_effic *
etu * money_uw / 100);
budget->uw.count += sp->sct_item[I_UW];
budget->uw.money += uw_tax;
budget->money += uw_tax;
mil_pay = sp->sct_item[I_MILIT] * etu * money_mil;
budget->mil.count += sp->sct_item[I_MILIT];
budget->mil.money += mil_pay;
budget->money += mil_pay;
/*
* only non-captured civs add to census for nation
@ -145,7 +144,7 @@ upd_slmilcosts(int etu, natid n)
{
struct shpstr *sp;
struct lndstr *lp;
int mil, i;
int mil, i, mil_pay;
mil = 0;
@ -161,8 +160,10 @@ upd_slmilcosts(int etu, natid n)
mil += lp->lnd_item[I_MILIT];
}
mil_pay = mil * etu * money_mil;
nat_budget[n].mil.count += mil;
nat_budget[n].mil.money += mil * etu * money_mil;
nat_budget[n].mil.money += mil_pay;
nat_budget[n].money += mil_pay;
}
void
@ -173,11 +174,14 @@ bank_income(struct sctstr *sp, int etu)
inc = (int)(sp->sct_item[I_BAR] * etu * bankint * sp->sct_effic / 100);
nat_budget[sp->sct_own].bars.count += sp->sct_item[I_BAR];
nat_budget[sp->sct_own].bars.money += inc;
nat_budget[sp->sct_own].money += inc;
}
void
pay_reserve(struct natstr *np, int etu)
{
nat_budget[np->nat_cnum].mil.money
+= (int)(np->nat_reserve * money_res * etu);
int pay = (int)(np->nat_reserve * money_res * etu);
nat_budget[np->nat_cnum].mil.money += pay;
nat_budget[np->nat_cnum].money += pay;
}