(food_needed): New.
(feed_ship, feed_land): Use it. (do_feed): Use it. Estimate of food needed was one too large for integer food needs. Used to round fractional food need to nearest instead of up for supply_commod(), which could cause starvation. (s_commod, get_minimum): Use it. Estimate of food needed was one too large for integer food needs. s_commod() used to reserve one more than get_minimum() would have returned; it's now the same. (famine_victims): New. (feed_people): Use it. This rounds victim fractions down instead of up. It also dosn't flush needs <=1 to zero. Doesn't change starvation, as do_feed() always produces at least one emergency food. Does change food consumption. (starve_some): New. (feed_people): Use it. (feed_ship): Use feed_people(). This rounds victim fractions down instead of up. (feed_land): Use feed_people(). Rounding of victim fractions unchanged. Feeds all people not just mil; closes #913997. (starv_people): New. (starv_sects, starv_ships, starv_units): Use it. Fixes starve land to talk about people instead of mil. (starv_sects): Use famine_victims() rather than feed_people(). Take emergency food into account, because feed_people() doesn't. Don't aim for one extra food, for consistency with starv_ships() and starv_units(). (feed_people): Remove useless parameter. Simplify. (starv_ships, starv_ships): Use famine_victims() rather than feed_ship() and feed_land(). (feed_ship, feed_land): Remove useless parameters. Internal linkage. Simplify. (feed_land): Call resupply_commod() only if there's a food shortage. Don't scrounge lnd_ship for food, resupply_commod() already does.
This commit is contained in:
parent
0ac31b3ece
commit
109dad1bee
6 changed files with 119 additions and 203 deletions
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@ -33,6 +33,7 @@
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#include <config.h>
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#include <math.h>
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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@ -94,13 +95,20 @@ starve(void)
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return RET_OK;
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}
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static void
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starv_people(short *vec, int victims)
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{
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pr(" will starve %d people. %.0f more food needed\n", victims,
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ceil(food_needed(vec, etu_per_update) - vec[I_FOOD]));
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}
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static void
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starv_sects(char *range)
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{
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struct nstr_sect nstr;
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struct sctstr sect;
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int nsect = 0;
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int s, needed;
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int s;
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if (!snxtsct(&nstr, range))
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return;
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@ -110,10 +118,9 @@ starv_sects(char *range)
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if (sect.sct_type == SCT_SANCT)
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continue;
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/* This next 2 lines were added to overcompensate for the needy */
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if (sect.sct_item[I_FOOD])
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sect.sct_item[I_FOOD]--;
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s = feed_people(sect.sct_item, etu_per_update, &needed);
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if (sect.sct_item[I_FOOD] == 0)
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sect.sct_item[I_FOOD] = 1; /* see growfood() */
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s = famine_victims(sect.sct_item, etu_per_update);
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if (s == 0)
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continue;
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@ -129,7 +136,7 @@ starv_sects(char *range)
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else
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pr(" ");
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pr("%4d%%", sect.sct_effic);
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pr(" will starve %d people. %d more food needed\n", s, needed);
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starv_people(sect.sct_item, s);
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}
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if (nsect == 0) {
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if (player->argp[1])
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@ -160,7 +167,7 @@ starv_ships(char *range)
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struct nstr_item ni;
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struct shpstr ship;
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int nship = 0;
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int s, needed;
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int s;
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if (!snxtitem(&ni, EF_SHIP, range))
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return;
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@ -169,7 +176,7 @@ starv_ships(char *range)
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if (!player->owner || !ship.shp_own)
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continue;
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s = feed_ship(&ship, etu_per_update, &needed, 0);
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s = famine_victims(ship.shp_item, etu_per_update);
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if (s == 0)
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continue;
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if (nship++ == 0)
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@ -178,7 +185,7 @@ starv_ships(char *range)
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pr("%3d ", ship.shp_own);
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pr("%5d ", ship.shp_uid);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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pr(" will starve %d people. %d more food needed\n", s, needed);
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starv_people(ship.shp_item, s);
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}
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if (nship == 0) {
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if (range)
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@ -217,7 +224,7 @@ starv_units(char *range)
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if (!player->owner || !land.lnd_own)
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continue;
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s = feed_land(&land, etu_per_update, &needed, 0);
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s = famine_victims(land.lnd_item, etu_per_update);
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if (s == 0)
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continue;
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if (nunit++ == 0)
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@ -226,7 +233,7 @@ starv_units(char *range)
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pr("%3d ", land.lnd_own);
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pr("%5d ", land.lnd_uid);
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pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
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pr(" will starve %d mil. %d more food needed\n", s, needed);
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starv_people(land.lnd_item, s);
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}
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if (nunit == 0) {
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if (range)
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