(food_needed): New.
(feed_ship, feed_land): Use it. (do_feed): Use it. Estimate of food needed was one too large for integer food needs. Used to round fractional food need to nearest instead of up for supply_commod(), which could cause starvation. (s_commod, get_minimum): Use it. Estimate of food needed was one too large for integer food needs. s_commod() used to reserve one more than get_minimum() would have returned; it's now the same. (famine_victims): New. (feed_people): Use it. This rounds victim fractions down instead of up. It also dosn't flush needs <=1 to zero. Doesn't change starvation, as do_feed() always produces at least one emergency food. Does change food consumption. (starve_some): New. (feed_people): Use it. (feed_ship): Use feed_people(). This rounds victim fractions down instead of up. (feed_land): Use feed_people(). Rounding of victim fractions unchanged. Feeds all people not just mil; closes #913997. (starv_people): New. (starv_sects, starv_ships, starv_units): Use it. Fixes starve land to talk about people instead of mil. (starv_sects): Use famine_victims() rather than feed_people(). Take emergency food into account, because feed_people() doesn't. Don't aim for one extra food, for consistency with starv_ships() and starv_units(). (feed_people): Remove useless parameter. Simplify. (starv_ships, starv_ships): Use famine_victims() rather than feed_ship() and feed_land(). (feed_ship, feed_land): Remove useless parameters. Internal linkage. Simplify. (feed_land): Call resupply_commod() only if there's a food shortage. Don't scrounge lnd_ship for food, resupply_commod() already does.
This commit is contained in:
parent
0ac31b3ece
commit
109dad1bee
6 changed files with 119 additions and 203 deletions
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@ -34,6 +34,7 @@
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#include <config.h>
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#include <math.h>
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#include "misc.h"
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#include "sect.h"
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#include "nat.h"
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@ -48,23 +49,20 @@
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#include "gen.h"
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#include "subs.h"
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static int grow_people(struct sctstr *, int,
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struct natstr *, int *, int,
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static int growfood(struct sctstr *, short *, int, int);
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static int starve_some(short *, i_type, int);
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static void trunc_people(struct sctstr *, struct natstr *, short *);
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static int grow_people(struct sctstr *, int, struct natstr *, int *, int,
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short *);
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static int babies(int, int, double, int, int);
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static int growfood(struct sctstr *, short *, int, int);
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static void trunc_people(struct sctstr *, struct natstr *,
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short *);
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/*
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* feed the individual sector
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*
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*/
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int
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do_feed(struct sctstr *sp, struct natstr *np, short *vec,
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int *workp, int *bp, int etu)
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{
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int people;
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int work_avail;
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int starved, sctwork;
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int needed;
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@ -79,35 +77,26 @@ do_feed(struct sctstr *sp, struct natstr *np, short *vec,
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vec[I_CIVIL], vec[I_MILIT], vec[I_UW],
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maxpop));
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people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
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if (sp->sct_type != SCT_SANCT) {
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if (opt_NOFOOD == 0) {
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if (vec[I_FOOD] < 1 + etu * people * eatrate) {
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needed = (int)ceil(food_needed(vec, etu));
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if (vec[I_FOOD] < needed) {
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/* need to grow "emergency rations" */
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work_avail -= (2 *
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growfood(sp, vec, (int)(work_avail / 2),
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etu));
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work_avail -= 2 * growfood(sp, vec, work_avail / 2, etu);
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/* It's twice as hard to grow those than norm */
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pt_bg_nmbr(bp, sp, I_MAX + 1, work_avail);
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if (!player->simulation)
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sp->sct_avail = work_avail;
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}
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if ((vec[I_FOOD] < 1 + etu * people * eatrate) &&
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(sp->sct_own == sp->sct_oldown)) {
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if (vec[I_FOOD] < needed && sp->sct_own == sp->sct_oldown) {
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/* steal food from warehouses, headquarters,
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supply ships in port, or supply units */
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int needed;
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needed = ldround(1.0 + etu * people * eatrate, 1);
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/* Now, find some food */
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vec[I_FOOD] = supply_commod(sp->sct_own,
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sp->sct_x, sp->sct_y,
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I_FOOD, needed);
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}
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}
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starved = feed_people(vec, etu, &needed);
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starved = feed_people(vec, etu);
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if (starved > 0) {
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if (!player->simulation) {
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/* don't report POGO starvation */
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@ -179,58 +168,61 @@ growfood(struct sctstr *sp, short *vec, int work, int etu)
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* returns the number who starved, if any.
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*/
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int
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feed_people(short *vec, int etu, int *needed)
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feed_people(short *vec, int etu)
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{
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double food_eaten;
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int ifood_eaten;
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int can_eat;
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int total_people;
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int to_starve;
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int starved;
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int to_starve, starved;
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if (opt_NOFOOD)
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return 0;
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total_people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
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food_eaten = etu * eatrate * total_people;
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ifood_eaten = (int)food_eaten;
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if (food_eaten - ifood_eaten > 0)
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ifood_eaten++;
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if (ifood_eaten <= 1)
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return 0;
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starved = 0;
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*needed = 0;
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if (ifood_eaten > vec[I_FOOD]) {
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*needed = ifood_eaten - vec[I_FOOD];
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can_eat = vec[I_FOOD] / (etu * eatrate);
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/* only want to starve off at most 1/2 the populace. */
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if (can_eat < total_people / 2)
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can_eat = total_people / 2;
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to_starve = total_people - can_eat;
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while (to_starve && vec[I_UW]) {
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to_starve--;
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starved++;
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vec[I_UW]--;
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}
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while (to_starve && vec[I_CIVIL]) {
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to_starve--;
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starved++;
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vec[I_CIVIL]--;
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}
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while (to_starve && vec[I_MILIT]) {
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to_starve--;
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starved++;
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vec[I_MILIT]--;
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}
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to_starve = famine_victims(vec, etu);
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starved = starve_some(vec, I_UW, to_starve);
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starved += starve_some(vec, I_CIVIL, to_starve - starved);
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starved += starve_some(vec, I_MILIT, to_starve - starved);
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vec[I_FOOD] -= roundavg(food_needed(vec, etu));
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if (vec[I_FOOD] < 0)
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vec[I_FOOD] = 0;
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} else {
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vec[I_FOOD] -= roundavg(food_eaten);
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}
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return starved;
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}
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/*
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* Return food eaten by people in VEC[] in ETU ETUs.
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*/
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double
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food_needed(short *vec, int etu)
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{
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int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
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double need = etu * eatrate * people;
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return need;
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}
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/*
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* Return number of famine victims in VEC[] for ETU ETUs.
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*/
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int
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famine_victims(short *vec, int etu)
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{
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double can_eat = vec[I_FOOD] / (etu * eatrate);
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int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
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if (people < can_eat)
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return 0;
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if (can_eat < people / 2)
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return people / 2;
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return (int)(people - can_eat);
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}
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/*
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* Starve up to NUM people of VEC[WHOM].
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* Return the number of actually starved.
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*/
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static int
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starve_some(short *vec, i_type whom, int num)
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{
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int retval = MIN(num, vec[whom]);
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vec[whom] -= retval;
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return retval;
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}
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/*
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* Truncate any extra people that may be around
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*/
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