(food_needed): New.
(feed_ship, feed_land): Use it. (do_feed): Use it. Estimate of food needed was one too large for integer food needs. Used to round fractional food need to nearest instead of up for supply_commod(), which could cause starvation. (s_commod, get_minimum): Use it. Estimate of food needed was one too large for integer food needs. s_commod() used to reserve one more than get_minimum() would have returned; it's now the same. (famine_victims): New. (feed_people): Use it. This rounds victim fractions down instead of up. It also dosn't flush needs <=1 to zero. Doesn't change starvation, as do_feed() always produces at least one emergency food. Does change food consumption. (starve_some): New. (feed_people): Use it. (feed_ship): Use feed_people(). This rounds victim fractions down instead of up. (feed_land): Use feed_people(). Rounding of victim fractions unchanged. Feeds all people not just mil; closes #913997. (starv_people): New. (starv_sects, starv_ships, starv_units): Use it. Fixes starve land to talk about people instead of mil. (starv_sects): Use famine_victims() rather than feed_people(). Take emergency food into account, because feed_people() doesn't. Don't aim for one extra food, for consistency with starv_ships() and starv_units(). (feed_people): Remove useless parameter. Simplify. (starv_ships, starv_ships): Use famine_victims() rather than feed_ship() and feed_land(). (feed_ship, feed_land): Remove useless parameters. Internal linkage. Simplify. (feed_land): Call resupply_commod() only if there's a food shortage. Don't scrounge lnd_ship for food, resupply_commod() already does.
This commit is contained in:
parent
0ac31b3ece
commit
109dad1bee
6 changed files with 119 additions and 203 deletions
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@ -35,6 +35,7 @@
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#include <config.h>
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#include <math.h>
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#include "misc.h"
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#include "plague.h"
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#include "sect.h"
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@ -57,6 +58,7 @@ int mil_dbl_pay;
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static void landrepair(struct lndstr *, struct natstr *, int *, int);
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static void upd_land(struct lndstr *, int, struct natstr *, int *, int);
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static int feed_land(struct lndstr *, int);
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int
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prod_land(int etus, int natnum, int *bp, int build)
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@ -120,7 +122,6 @@ upd_land(struct lndstr *lp, int etus,
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int n;
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int min = morale_base - (int)np->nat_level[NAT_HLEV];
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int mult;
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int needed;
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int cost;
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int eff;
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@ -160,7 +161,7 @@ upd_land(struct lndstr *lp, int etus,
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if (!player->simulation) {
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/* feed */
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if ((n = feed_land(lp, etus, &needed, 1)) > 0) {
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if ((n = feed_land(lp, etus)) > 0) {
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wu(0, lp->lnd_own, "%d starved in %s%s\n",
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n, prland(lp),
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(lp->lnd_effic < LAND_MINEFF ? ", killing it" : ""));
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@ -337,62 +338,20 @@ landrepair(struct lndstr *land, struct natstr *np, int *bp, int etus)
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/*
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* returns the number who starved, if any.
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*/
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int
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feed_land(struct lndstr *lp, int etus, int *needed, int doit)
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static int
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feed_land(struct lndstr *lp, int etus)
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{
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double food_eaten, ship_eaten;
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int ifood_eaten;
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double people_left;
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int need;
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int total_people;
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int starved;
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int needed, give, take;
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struct shpstr *sp;
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if (opt_NOFOOD)
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return 0; /* no food no work to be done */
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return 0;
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total_people = lp->lnd_item[I_MILIT];
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food_eaten = etus * eatrate * total_people;
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ifood_eaten = (int)food_eaten;
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if (food_eaten - ifood_eaten > 0)
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ifood_eaten++;
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starved = 0;
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*needed = 0;
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needed = (int)ceil(food_needed(lp->lnd_item, etus));
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if (doit)
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/* scrounge */
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if (needed > lp->lnd_item[I_FOOD])
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resupply_commod(lp, I_FOOD);
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/*
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* If we're on a ship, and we don't have enough food,
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* get some food off the carrying ship. (Don't starve
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* the ship, tho...
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*/
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/* doit - Only try to take food off the ship during the update */
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if (ifood_eaten > lp->lnd_item[I_FOOD] && lp->lnd_ship >= 0 && doit) {
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need = ifood_eaten - lp->lnd_item[I_FOOD];
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sp = getshipp(lp->lnd_ship);
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ship_eaten = etus * eatrate * (sp->shp_item[I_CIVIL]
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+ sp->shp_item[I_MILIT]
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+ sp->shp_item[I_UW]);
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if (sp->shp_item[I_FOOD] - need > ship_eaten) {
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lp->lnd_item[I_FOOD] += need;
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sp->shp_item[I_FOOD] -= need;
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} else if (sp->shp_item[I_FOOD] - ship_eaten > 0) {
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lp->lnd_item[I_FOOD] += sp->shp_item[I_FOOD] - ship_eaten;
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sp->shp_item[I_FOOD] -= sp->shp_item[I_FOOD] - ship_eaten;
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}
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}
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if (ifood_eaten > lp->lnd_item[I_FOOD]) {
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*needed = ifood_eaten - lp->lnd_item[I_FOOD];
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people_left = (lp->lnd_item[I_FOOD] + 0.01) / (food_eaten + 0.01);
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/* only want to starve off at most 1/2 the populace. */
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if (people_left < 0.5)
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people_left = 0.5;
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starved = total_people * (1 - people_left);
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lp->lnd_item[I_MILIT] -= starved;
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lp->lnd_item[I_FOOD] = 0;
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} else {
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lp->lnd_item[I_FOOD] -= (int)food_eaten;
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}
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return starved;
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return feed_people(lp->lnd_item, etus);
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}
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