(food_needed): New.
(feed_ship, feed_land): Use it. (do_feed): Use it. Estimate of food needed was one too large for integer food needs. Used to round fractional food need to nearest instead of up for supply_commod(), which could cause starvation. (s_commod, get_minimum): Use it. Estimate of food needed was one too large for integer food needs. s_commod() used to reserve one more than get_minimum() would have returned; it's now the same. (famine_victims): New. (feed_people): Use it. This rounds victim fractions down instead of up. It also dosn't flush needs <=1 to zero. Doesn't change starvation, as do_feed() always produces at least one emergency food. Does change food consumption. (starve_some): New. (feed_people): Use it. (feed_ship): Use feed_people(). This rounds victim fractions down instead of up. (feed_land): Use feed_people(). Rounding of victim fractions unchanged. Feeds all people not just mil; closes #913997. (starv_people): New. (starv_sects, starv_ships, starv_units): Use it. Fixes starve land to talk about people instead of mil. (starv_sects): Use famine_victims() rather than feed_people(). Take emergency food into account, because feed_people() doesn't. Don't aim for one extra food, for consistency with starv_ships() and starv_units(). (feed_people): Remove useless parameter. Simplify. (starv_ships, starv_ships): Use famine_victims() rather than feed_ship() and feed_land(). (feed_ship, feed_land): Remove useless parameters. Internal linkage. Simplify. (feed_land): Call resupply_commod() only if there's a food shortage. Don't scrounge lnd_ship for food, resupply_commod() already does.
This commit is contained in:
parent
0ac31b3ece
commit
109dad1bee
6 changed files with 119 additions and 203 deletions
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@ -730,10 +730,11 @@ extern void finish_sects(int);
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extern int new_work(struct sctstr *, int);
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extern int do_feed(struct sctstr *, struct natstr *,
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short *, int *, int *, int);
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extern int feed_people(short *, int, int *);
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extern int feed_people(short *, int);
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extern double food_needed(short *, int);
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extern int famine_victims(short *, int);
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/* land.c */
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extern int prod_land(int, int, int *, int);
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extern int feed_land(struct lndstr *, int, int *, int);
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/* main.c */
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/* in server.h */
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/* material.c */
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@ -796,7 +797,6 @@ extern void produce_sect(int natnum, int etu, int *bp,
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long (*p_sect)[2], int sector_type);
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/* ship.c */
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extern int prod_ship(int, int, int *, int);
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extern int feed_ship(struct shpstr *, int, int *, int);
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/*
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* src/server
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@ -33,6 +33,7 @@
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#include <config.h>
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#include <math.h>
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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@ -94,13 +95,20 @@ starve(void)
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return RET_OK;
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}
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static void
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starv_people(short *vec, int victims)
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{
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pr(" will starve %d people. %.0f more food needed\n", victims,
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ceil(food_needed(vec, etu_per_update) - vec[I_FOOD]));
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}
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static void
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starv_sects(char *range)
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{
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struct nstr_sect nstr;
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struct sctstr sect;
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int nsect = 0;
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int s, needed;
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int s;
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if (!snxtsct(&nstr, range))
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return;
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@ -110,10 +118,9 @@ starv_sects(char *range)
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if (sect.sct_type == SCT_SANCT)
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continue;
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/* This next 2 lines were added to overcompensate for the needy */
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if (sect.sct_item[I_FOOD])
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sect.sct_item[I_FOOD]--;
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s = feed_people(sect.sct_item, etu_per_update, &needed);
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if (sect.sct_item[I_FOOD] == 0)
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sect.sct_item[I_FOOD] = 1; /* see growfood() */
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s = famine_victims(sect.sct_item, etu_per_update);
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if (s == 0)
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continue;
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@ -129,7 +136,7 @@ starv_sects(char *range)
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else
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pr(" ");
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pr("%4d%%", sect.sct_effic);
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pr(" will starve %d people. %d more food needed\n", s, needed);
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starv_people(sect.sct_item, s);
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}
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if (nsect == 0) {
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if (player->argp[1])
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@ -160,7 +167,7 @@ starv_ships(char *range)
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struct nstr_item ni;
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struct shpstr ship;
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int nship = 0;
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int s, needed;
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int s;
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if (!snxtitem(&ni, EF_SHIP, range))
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return;
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@ -169,7 +176,7 @@ starv_ships(char *range)
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if (!player->owner || !ship.shp_own)
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continue;
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s = feed_ship(&ship, etu_per_update, &needed, 0);
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s = famine_victims(ship.shp_item, etu_per_update);
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if (s == 0)
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continue;
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if (nship++ == 0)
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@ -178,7 +185,7 @@ starv_ships(char *range)
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pr("%3d ", ship.shp_own);
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pr("%5d ", ship.shp_uid);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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pr(" will starve %d people. %d more food needed\n", s, needed);
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starv_people(ship.shp_item, s);
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}
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if (nship == 0) {
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if (range)
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@ -217,7 +224,7 @@ starv_units(char *range)
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if (!player->owner || !land.lnd_own)
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continue;
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s = feed_land(&land, etu_per_update, &needed, 0);
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s = famine_victims(land.lnd_item, etu_per_update);
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if (s == 0)
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continue;
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if (nunit++ == 0)
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@ -226,7 +233,7 @@ starv_units(char *range)
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pr("%3d ", land.lnd_own);
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pr("%5d ", land.lnd_uid);
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pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
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pr(" will starve %d mil. %d more food needed\n", s, needed);
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starv_people(land.lnd_item, s);
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}
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if (nunit == 0) {
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if (range)
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@ -33,6 +33,7 @@
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#include <config.h>
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#include <math.h>
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#include "misc.h"
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#include "nat.h"
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#include "ship.h"
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@ -202,11 +203,9 @@ s_commod(int own, int x, int y, i_type type, int total_wanted,
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continue;
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if (!BestLandPath(buf, &dest, §, &move_cost, MOB_ROAD))
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continue;
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if (!opt_NOFOOD && type == I_FOOD) {
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minimum = 2 + ((etu_per_update * eatrate)
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* (sect.sct_item[I_CIVIL] + sect.sct_item[I_MILIT]
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+ sect.sct_item[I_UW]));
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}
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if (!opt_NOFOOD && type == I_FOOD)
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minimum = 1 + (int)ceil(food_needed(sect.sct_item,
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etu_per_update));
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if (sect.sct_item[type] <= minimum) {
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/* Don't bother... */
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continue;
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if (!BestLandPath(buf, &dest, §, &move_cost, MOB_ROAD))
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continue;
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if (!opt_NOFOOD && type == I_FOOD)
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minimum = 2 + ((etu_per_update * eatrate)
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* (ship.shp_item[I_CIVIL] + ship.shp_item[I_MILIT]
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+ ship.shp_item[I_UW]));
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minimum = 1 + (int)ceil(food_needed(ship.shp_item,
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etu_per_update));
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if (ship.shp_item[type] <= minimum) {
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/* Don't bother... */
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continue;
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@ -438,7 +436,7 @@ get_minimum(struct lndstr *lp, i_type type)
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case I_FOOD:
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if (opt_NOFOOD)
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return 0; /* no food reqd, get out */
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want = (double)etu_per_update * eatrate * lp->lnd_item[I_MILIT] + 1;
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want = (int)ceil(food_needed(lp->lnd_item, etu_per_update));
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break;
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case I_SHELL:
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want = lp->lnd_ammo;
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@ -34,6 +34,7 @@
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#include <config.h>
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#include <math.h>
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#include "misc.h"
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#include "sect.h"
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#include "nat.h"
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#include "gen.h"
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#include "subs.h"
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static int grow_people(struct sctstr *, int,
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struct natstr *, int *, int,
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static int growfood(struct sctstr *, short *, int, int);
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static int starve_some(short *, i_type, int);
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static void trunc_people(struct sctstr *, struct natstr *, short *);
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static int grow_people(struct sctstr *, int, struct natstr *, int *, int,
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short *);
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static int babies(int, int, double, int, int);
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static int growfood(struct sctstr *, short *, int, int);
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static void trunc_people(struct sctstr *, struct natstr *,
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short *);
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/*
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* feed the individual sector
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*
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*/
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int
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do_feed(struct sctstr *sp, struct natstr *np, short *vec,
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int *workp, int *bp, int etu)
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{
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int people;
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int work_avail;
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int starved, sctwork;
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int needed;
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vec[I_CIVIL], vec[I_MILIT], vec[I_UW],
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maxpop));
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people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
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if (sp->sct_type != SCT_SANCT) {
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if (opt_NOFOOD == 0) {
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if (vec[I_FOOD] < 1 + etu * people * eatrate) {
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needed = (int)ceil(food_needed(vec, etu));
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if (vec[I_FOOD] < needed) {
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/* need to grow "emergency rations" */
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work_avail -= (2 *
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growfood(sp, vec, (int)(work_avail / 2),
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etu));
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work_avail -= 2 * growfood(sp, vec, work_avail / 2, etu);
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/* It's twice as hard to grow those than norm */
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pt_bg_nmbr(bp, sp, I_MAX + 1, work_avail);
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if (!player->simulation)
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sp->sct_avail = work_avail;
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}
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if ((vec[I_FOOD] < 1 + etu * people * eatrate) &&
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(sp->sct_own == sp->sct_oldown)) {
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if (vec[I_FOOD] < needed && sp->sct_own == sp->sct_oldown) {
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/* steal food from warehouses, headquarters,
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supply ships in port, or supply units */
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int needed;
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needed = ldround(1.0 + etu * people * eatrate, 1);
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/* Now, find some food */
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vec[I_FOOD] = supply_commod(sp->sct_own,
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sp->sct_x, sp->sct_y,
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I_FOOD, needed);
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}
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}
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starved = feed_people(vec, etu, &needed);
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starved = feed_people(vec, etu);
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if (starved > 0) {
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if (!player->simulation) {
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/* don't report POGO starvation */
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* returns the number who starved, if any.
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*/
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int
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feed_people(short *vec, int etu, int *needed)
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feed_people(short *vec, int etu)
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{
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double food_eaten;
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int ifood_eaten;
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int can_eat;
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int total_people;
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int to_starve;
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int starved;
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int to_starve, starved;
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if (opt_NOFOOD)
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return 0;
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total_people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
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food_eaten = etu * eatrate * total_people;
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ifood_eaten = (int)food_eaten;
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if (food_eaten - ifood_eaten > 0)
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ifood_eaten++;
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if (ifood_eaten <= 1)
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return 0;
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starved = 0;
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*needed = 0;
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if (ifood_eaten > vec[I_FOOD]) {
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*needed = ifood_eaten - vec[I_FOOD];
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can_eat = vec[I_FOOD] / (etu * eatrate);
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/* only want to starve off at most 1/2 the populace. */
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if (can_eat < total_people / 2)
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can_eat = total_people / 2;
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to_starve = total_people - can_eat;
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while (to_starve && vec[I_UW]) {
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to_starve--;
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starved++;
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vec[I_UW]--;
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}
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while (to_starve && vec[I_CIVIL]) {
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to_starve--;
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starved++;
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vec[I_CIVIL]--;
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}
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while (to_starve && vec[I_MILIT]) {
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to_starve--;
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starved++;
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vec[I_MILIT]--;
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}
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to_starve = famine_victims(vec, etu);
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starved = starve_some(vec, I_UW, to_starve);
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starved += starve_some(vec, I_CIVIL, to_starve - starved);
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starved += starve_some(vec, I_MILIT, to_starve - starved);
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vec[I_FOOD] -= roundavg(food_needed(vec, etu));
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if (vec[I_FOOD] < 0)
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vec[I_FOOD] = 0;
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} else {
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vec[I_FOOD] -= roundavg(food_eaten);
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}
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return starved;
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}
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/*
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* Return food eaten by people in VEC[] in ETU ETUs.
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*/
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double
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food_needed(short *vec, int etu)
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{
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int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
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double need = etu * eatrate * people;
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return need;
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}
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/*
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* Return number of famine victims in VEC[] for ETU ETUs.
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*/
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int
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famine_victims(short *vec, int etu)
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{
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double can_eat = vec[I_FOOD] / (etu * eatrate);
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int people = vec[I_CIVIL] + vec[I_MILIT] + vec[I_UW];
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if (people < can_eat)
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return 0;
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if (can_eat < people / 2)
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return people / 2;
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return (int)(people - can_eat);
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}
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/*
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* Starve up to NUM people of VEC[WHOM].
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* Return the number of actually starved.
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*/
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static int
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starve_some(short *vec, i_type whom, int num)
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{
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int retval = MIN(num, vec[whom]);
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vec[whom] -= retval;
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return retval;
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}
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/*
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* Truncate any extra people that may be around
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*/
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@ -35,6 +35,7 @@
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#include <config.h>
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#include <math.h>
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#include "misc.h"
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#include "plague.h"
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#include "sect.h"
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@ -57,6 +58,7 @@ int mil_dbl_pay;
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static void landrepair(struct lndstr *, struct natstr *, int *, int);
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static void upd_land(struct lndstr *, int, struct natstr *, int *, int);
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static int feed_land(struct lndstr *, int);
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int
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prod_land(int etus, int natnum, int *bp, int build)
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@ -120,7 +122,6 @@ upd_land(struct lndstr *lp, int etus,
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int n;
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int min = morale_base - (int)np->nat_level[NAT_HLEV];
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int mult;
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int needed;
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int cost;
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int eff;
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@ -160,7 +161,7 @@ upd_land(struct lndstr *lp, int etus,
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if (!player->simulation) {
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/* feed */
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if ((n = feed_land(lp, etus, &needed, 1)) > 0) {
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if ((n = feed_land(lp, etus)) > 0) {
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wu(0, lp->lnd_own, "%d starved in %s%s\n",
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n, prland(lp),
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(lp->lnd_effic < LAND_MINEFF ? ", killing it" : ""));
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@ -337,62 +338,20 @@ landrepair(struct lndstr *land, struct natstr *np, int *bp, int etus)
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/*
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* returns the number who starved, if any.
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*/
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int
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feed_land(struct lndstr *lp, int etus, int *needed, int doit)
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static int
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feed_land(struct lndstr *lp, int etus)
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{
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double food_eaten, ship_eaten;
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int ifood_eaten;
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double people_left;
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int need;
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int total_people;
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int starved;
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int needed, give, take;
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struct shpstr *sp;
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if (opt_NOFOOD)
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return 0; /* no food no work to be done */
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return 0;
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total_people = lp->lnd_item[I_MILIT];
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food_eaten = etus * eatrate * total_people;
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ifood_eaten = (int)food_eaten;
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if (food_eaten - ifood_eaten > 0)
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ifood_eaten++;
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starved = 0;
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*needed = 0;
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needed = (int)ceil(food_needed(lp->lnd_item, etus));
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if (doit)
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/* scrounge */
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if (needed > lp->lnd_item[I_FOOD])
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resupply_commod(lp, I_FOOD);
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/*
|
||||
* If we're on a ship, and we don't have enough food,
|
||||
* get some food off the carrying ship. (Don't starve
|
||||
* the ship, tho...
|
||||
*/
|
||||
/* doit - Only try to take food off the ship during the update */
|
||||
if (ifood_eaten > lp->lnd_item[I_FOOD] && lp->lnd_ship >= 0 && doit) {
|
||||
need = ifood_eaten - lp->lnd_item[I_FOOD];
|
||||
sp = getshipp(lp->lnd_ship);
|
||||
ship_eaten = etus * eatrate * (sp->shp_item[I_CIVIL]
|
||||
+ sp->shp_item[I_MILIT]
|
||||
+ sp->shp_item[I_UW]);
|
||||
if (sp->shp_item[I_FOOD] - need > ship_eaten) {
|
||||
lp->lnd_item[I_FOOD] += need;
|
||||
sp->shp_item[I_FOOD] -= need;
|
||||
} else if (sp->shp_item[I_FOOD] - ship_eaten > 0) {
|
||||
lp->lnd_item[I_FOOD] += sp->shp_item[I_FOOD] - ship_eaten;
|
||||
sp->shp_item[I_FOOD] -= sp->shp_item[I_FOOD] - ship_eaten;
|
||||
}
|
||||
}
|
||||
|
||||
if (ifood_eaten > lp->lnd_item[I_FOOD]) {
|
||||
*needed = ifood_eaten - lp->lnd_item[I_FOOD];
|
||||
people_left = (lp->lnd_item[I_FOOD] + 0.01) / (food_eaten + 0.01);
|
||||
/* only want to starve off at most 1/2 the populace. */
|
||||
if (people_left < 0.5)
|
||||
people_left = 0.5;
|
||||
starved = total_people * (1 - people_left);
|
||||
lp->lnd_item[I_MILIT] -= starved;
|
||||
lp->lnd_item[I_FOOD] = 0;
|
||||
} else {
|
||||
lp->lnd_item[I_FOOD] -= (int)food_eaten;
|
||||
}
|
||||
return starved;
|
||||
return feed_people(lp->lnd_item, etus);
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
|
||||
#include <config.h>
|
||||
|
||||
#include <math.h>
|
||||
#include "misc.h"
|
||||
#include "plague.h"
|
||||
#include "sect.h"
|
||||
|
@ -57,6 +58,7 @@
|
|||
|
||||
static void shiprepair(struct shpstr *, struct natstr *, int *, int);
|
||||
static void upd_ship(struct shpstr *, int, struct natstr *, int *, int);
|
||||
static int feed_ship(struct shpstr *, int);
|
||||
|
||||
int
|
||||
prod_ship(int etus, int natnum, int *bp, int build)
|
||||
|
@ -128,7 +130,6 @@ upd_ship(struct shpstr *sp, int etus,
|
|||
int dep;
|
||||
int n;
|
||||
int mult;
|
||||
int needed;
|
||||
int cost;
|
||||
int eff;
|
||||
|
||||
|
@ -202,7 +203,7 @@ upd_ship(struct shpstr *sp, int etus,
|
|||
* prod_eff(product, sp->shp_tech));
|
||||
}
|
||||
/* feed */
|
||||
if ((n = feed_ship(sp, etus, &needed, 1)) > 0) {
|
||||
if ((n = feed_ship(sp, etus)) > 0) {
|
||||
wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp));
|
||||
if (n > 10)
|
||||
nreport(sp->shp_own, N_DIE_FAMINE, 0, 1);
|
||||
|
@ -396,79 +397,38 @@ shiprepair(struct shpstr *ship, struct natstr *np, int *bp, int etus)
|
|||
/*
|
||||
* returns the number who starved, if any.
|
||||
*/
|
||||
int
|
||||
feed_ship(struct shpstr *sp, int etus, int *needed, int doit)
|
||||
static int
|
||||
feed_ship(struct shpstr *sp, int etus)
|
||||
{
|
||||
double food_eaten, land_eaten;
|
||||
int ifood_eaten;
|
||||
int can_eat, need;
|
||||
int total_people;
|
||||
int to_starve;
|
||||
int starved;
|
||||
int needed, take;
|
||||
double give;
|
||||
struct nstr_item ni;
|
||||
struct lndstr *lp;
|
||||
|
||||
if (opt_NOFOOD)
|
||||
return 0; /* no food no work to do */
|
||||
return 0;
|
||||
|
||||
total_people
|
||||
= sp->shp_item[I_CIVIL] + sp->shp_item[I_MILIT] + sp->shp_item[I_UW];
|
||||
food_eaten = etus * eatrate * total_people;
|
||||
ifood_eaten = (int)food_eaten;
|
||||
if (food_eaten - ifood_eaten > 0)
|
||||
ifood_eaten++;
|
||||
starved = 0;
|
||||
*needed = 0;
|
||||
if (!player->simulation && ifood_eaten > sp->shp_item[I_FOOD])
|
||||
sp->shp_item[I_FOOD]
|
||||
+= supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
|
||||
I_FOOD, ifood_eaten - sp->shp_item[I_FOOD]);
|
||||
needed = (int)ceil(food_needed(sp->shp_item, etus));
|
||||
|
||||
/* doit - only steal food from land units during the update */
|
||||
if (ifood_eaten > sp->shp_item[I_FOOD] && sp->shp_nland > 0 && doit) {
|
||||
/* scrounge */
|
||||
if (needed > sp->shp_item[I_FOOD])
|
||||
sp->shp_item[I_FOOD] += supply_commod(sp->shp_own,
|
||||
sp->shp_x, sp->shp_y, I_FOOD,
|
||||
needed - sp->shp_item[I_FOOD]);
|
||||
if (needed > sp->shp_item[I_FOOD]) {
|
||||
/* take from embarked land units, but don't starve them */
|
||||
snxtitem_all(&ni, EF_LAND);
|
||||
while ((lp = nxtitemp(&ni)) && ifood_eaten > sp->shp_item[I_FOOD]) {
|
||||
while ((lp = nxtitemp(&ni)) && needed > sp->shp_item[I_FOOD]) {
|
||||
if (lp->lnd_ship != sp->shp_uid)
|
||||
continue;
|
||||
need = ifood_eaten - sp->shp_item[I_FOOD];
|
||||
land_eaten = etus * eatrate * lp->lnd_item[I_MILIT];
|
||||
if (lp->lnd_item[I_FOOD] - need > land_eaten) {
|
||||
sp->shp_item[I_FOOD] += need;
|
||||
lp->lnd_item[I_FOOD] -= need;
|
||||
} else if (lp->lnd_item[I_FOOD] - land_eaten > 0) {
|
||||
sp->shp_item[I_FOOD] += lp->lnd_item[I_FOOD] - land_eaten;
|
||||
lp->lnd_item[I_FOOD] -= lp->lnd_item[I_FOOD] - land_eaten;
|
||||
}
|
||||
give = lp->lnd_item[I_FOOD] - food_needed(lp->lnd_item, etus);
|
||||
if (give < 1.0)
|
||||
continue;
|
||||
take = MIN((int)give, needed - sp->shp_item[I_FOOD]);
|
||||
sp->shp_item[I_FOOD] += take;
|
||||
lp->lnd_item[I_FOOD] -= take;
|
||||
}
|
||||
}
|
||||
|
||||
if (ifood_eaten > sp->shp_item[I_FOOD]) {
|
||||
*needed = ifood_eaten - sp->shp_item[I_FOOD];
|
||||
can_eat = sp->shp_item[I_FOOD] / (etus * eatrate);
|
||||
/* only want to starve off at most 1/2 the populace. */
|
||||
if (can_eat < total_people / 2)
|
||||
can_eat = total_people / 2;
|
||||
|
||||
to_starve = total_people - can_eat;
|
||||
while (to_starve && sp->shp_item[I_UW]) {
|
||||
to_starve--;
|
||||
starved++;
|
||||
sp->shp_item[I_UW]--;
|
||||
}
|
||||
while (to_starve && sp->shp_item[I_CIVIL]) {
|
||||
to_starve--;
|
||||
starved++;
|
||||
sp->shp_item[I_CIVIL]--;
|
||||
}
|
||||
while (to_starve && sp->shp_item[I_MILIT]) {
|
||||
to_starve--;
|
||||
starved++;
|
||||
sp->shp_item[I_MILIT]--;
|
||||
}
|
||||
|
||||
sp->shp_item[I_FOOD] = 0;
|
||||
} else {
|
||||
sp->shp_item[I_FOOD] -= (int)food_eaten;
|
||||
}
|
||||
return starved;
|
||||
return feed_people(sp->shp_item, etus);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue