Update info Hvy-Metal for Hvy Metal II

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Markus Armbruster 2008-04-05 16:11:11 +02:00 committed by Markus Armbruster
parent b437b7b5ec
commit 11100f23e5

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@ -13,8 +13,8 @@ interesting avenue to explore, and reflects the ships better. Also
helps simulate irregular forces desperately equipping what they can for helps simulate irregular forces desperately equipping what they can for
a role. A chance for a creative player to spring surprises. a role. A chance for a creative player to spring surprises.
.s1 .s1
New assault ship type: Think Tarawa or Io Jima class ships. These put New assault ship type: Think Tarawa or Iwo Jima class ships. These
the ASSAULT back into landings. Huge mil capacity, can operate put the ASSAULT back into landings. Huge mil capacity, can operate
choppers and Harriers. Able to drop 12 marine units and a horde of choppers and Harriers. Able to drop 12 marine units and a horde of
mil onto a shore, or sustain para drops and air strikes inland with mil onto a shore, or sustain para drops and air strikes inland with
its aircraft. Go ashore in a hurry, Big Time. A fat target too, so its aircraft. Go ashore in a hurry, Big Time. A fat target too, so
@ -22,7 +22,7 @@ guard it carefully.
.s1 .s1
Land unit types are heavily customized. Better check show for the Land unit types are heavily customized. Better check show for the
details. Non-mechanized units are slower and more vulnerable, details. Non-mechanized units are slower and more vulnerable,
infantry units have capability security, marines have amtraks, infantry units have capability security, marines can have amtraks,
artillery firing ranges differ, few units are light (but troop artillery firing ranges differ, few units are light (but troop
transports and landing ships can carry non-light units), food transports and landing ships can carry non-light units), food
capacities are reduced. capacities are reduced.
@ -44,11 +44,12 @@ and sectors next to highways. Use sinfra to find out mobility costs.
Try sect # ?track>0 to visualize your track. Check \*Qinfo Try sect # ?track>0 to visualize your track. Check \*Qinfo
Railroad\*U for details. Railroad\*U for details.
.s1 .s1
There are more train types, BIG siege guns, etc. And we got the There are more train types, BIG siege guns, etc.
Mother Of All Guns: something like what was attempted a few times in .\"And we got the
history, a huge costly gun with incredible range. It CAN be moved. .\"Mother Of All Guns: something like what was attempted a few times in
Slowly. Has all the problems fixed positions have. If these are not .\"history, a huge costly gun with incredible range. It CAN be moved.
obvious, any experienced player will gladly demonstrate them for you. .\"Slowly. Has all the problems fixed positions have. If these are not
.\"obvious, any experienced player will gladly demonstrate them for you.
.s1 .s1
Infrastructure is disabled. Infrastructure is disabled.
.s1 .s1
@ -63,13 +64,25 @@ sufficiently loyal sectors you don't own, however, a full half of them
(rounded up) vanish each update. The anti command is disabled. (rounded up) vanish each update. The anti command is disabled.
.s1 .s1
Mountains, fortresses and cities provide a respectable defensive Mountains, fortresses and cities provide a respectable defensive
bonus. Cities cost real money to build. Banks need construction bonus. Cities cost real money to build. Banks cost some money, too.
materials to build efficiency. Ever seen Fort Knox? Bridges are Ever seen Fort Knox? Bridges cost only half as many hcms as usual.
cheaper than usual. .s1
There is no bridge head sector type. Highways can serve as bridge
heads.
.s1
New sector type freeway. You can turn plains into freeway and back,
but you can't turn either into anything else. Freeways can serve as
bridge heads.
.s1
Plains produce food.
.s1 .s1
Food is much harder to grow. Expect 20% of your population to be Food is much harder to grow. Expect 20% of your population to be
farmers. farmers.
.s1 .s1
Sectors without any food get one unit of food for free to avoid
starvation. In Hvy Metal, that free food is always completely
consumed.
.s1
Your refineries make less petrol from each barrel of oil than usual. Your refineries make less petrol from each barrel of oil than usual.
.s1 .s1
Natural resources gold, oil and uran deplete much slower than usual. Natural resources gold, oil and uran deplete much slower than usual.
@ -94,6 +107,6 @@ for grabs.
.s1 .s1
Source code and configuration is available from Source code and configuration is available from
.br .br
http://www.stdio.com/~rhyatt/empire/hvy_metal/ http://www.stdio.com/~rhyatt/empire/hvy_metal_II/
.s1 .s1
.SA "Introduction, Server" .SA "Introduction, Server"