Reduce bridge tower materials from 400 to 300 hcms.

Bridge spans have been unable to produce enough avail for a tower with
default game configuration since we reduced their maximum population
in commit 6bbd7ffd, v4.3.6.  This commit reduces required avail from
160 to 120, fixing the stock game: 100 civilians and 100 uws can make
that much in a 60 ETU update.
This commit is contained in:
Markus Armbruster 2011-04-02 14:20:54 +02:00
parent a12a315cd9
commit 11ab95411e

View file

@ -29,7 +29,7 @@
* Known contributors to this file: * Known contributors to this file:
* Ken Stevens, 1995 * Ken Stevens, 1995
* Steve McClure, 1996 * Steve McClure, 1996
* Markus Armbruster, 2004-2008 * Markus Armbruster, 2004-2011
*/ */
#include <config.h> #include <config.h>
@ -187,7 +187,7 @@ int buil_bh = 100; /* hcm required to build a bridge */
double buil_bc = 1000.0; /* cash required to build a bridge */ double buil_bc = 1000.0; /* cash required to build a bridge */
double buil_tower_bt = 100.0; /* tech level required to build a tower */ double buil_tower_bt = 100.0; /* tech level required to build a tower */
int buil_tower_bh = 400; /* hcm required to build a bridge tower */ int buil_tower_bh = 300; /* hcm required to build a bridge tower */
double buil_tower_bc = 3000.0; /* cash required to build a bridge tower */ double buil_tower_bc = 3000.0; /* cash required to build a bridge tower */
float drnuke_const = 0.0; /* research must be at least drnuke_const*tech */ float drnuke_const = 0.0; /* research must be at least drnuke_const*tech */